So here is the conceptArt I did in order to imagine what this character could be, as I'm not that good in this I only focused on strong shapes that may belong to this character and only him, I found triangle generators were a good thing with some kind of "vents/radiator" on it, these generators are just big cells which…
If you want to go for a very stylized look, then it's not too bad, though some areas may be too exaggerated. But if realism is what you're going for you need to model off of photos of real people. The woman's hips are too low, and she looks like she has a natural Madonna thing going on. The thighs look too big in…
Hey Everyone, Here is a new project I am working on. I really wanted to get back into some toon sculpting and I really like the look of these guys. I am a really big fan of Creature Box art; its a style I am comfortable with, but can have its challenges as well. There is still plenty to do and tweak on this. I am wanting…
Finally another update! I've been bit busy but here is what I've been doing on this project: I already did some basic clothing and now I'm starting to model some props. I might tweak the face structure a bit, specially the eyes. Another thing I wanted to do is a lamp hanging on some chains attached to his clothing.…
You people!, I think its time to stop with all that and start giving Belias the crits, you're probably all messing with his head now, he won't know good from bad. Belias, you won't be able to show off stuff here and get all good and sugarcoated answers like on blenderartists, if you're posting an animation post a movie…
I made shishkabobs this weekend and watched Fury Road again, 3rd time's the charm! Every time the Buzzard's big rig makes an appearance, I get a big smile on my face. Anyone know what language they were speaking? edit: nvm found out it's Russian Mad max wiki
Project Title: Demons Within Description: My Plan is to create a mmorpg game imagine dark souls, as a mmo with EVE online and H1Z1 game mechanics (I.E. clan controllable territory, destructible player assets, with survivability and crafting, all assets in game will be crafted by players putting in the hard work, i also…
Lumba is a San Francisco based company specializing in creating first class mobile games for the Arabic speaking world. We currently have three titles (with a fourth in the works) which are doing very well in their region. Our second title, Tribal Rivals, was chosen as one of Apple's "Best of 2014" across the Middle East.…
This is going to be a big art progress dump. Putting it into subtance, finish baking the normal, and a first texture pass. Rig the model, and a short animation to check for the articulations Import everything into marmoset and set up the scene for lighting and render. experiment with different poses and found one that i…