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[POSITION FILLED] Character Rigger needed for upcoming mobile title

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Lumba Art polycounter lvl 2
Lumba is a San Francisco based company specializing in creating first class mobile games for the Arabic speaking world. We currently have three titles (with a fourth in the works) which are doing very well in their region. Our second title, Tribal Rivals, was chosen as one of Apple's "Best of 2014" across the Middle East.

We are seeking an efficient technical artist to rig 24 mid-poly characters in Maya for use in game animations for our upcoming title. Rigs should be versatile enough to be used to pose characters for advertising purposes as well, but cannot use any blendshapes or other non-bone deformers. Artist should ideally be able to rig 3-4 characters a week, barring any major feedback from the Art Director. All rigs must be completed by mid April.

If interested, please send a copy of your resume along with a link to some examples of your work to jobs+art@lum.ba
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