Hello All ! How's things going? It's being a while since I've post my last personal project, I've been busy with my work as a freelance and most of my free time I spend doing some quick studies to help me improve, but nothing that seems worth to show. So I think it's time to start a new personal project. When I was looking…
Hey everyone, I want to post my progress here for Art War 2 contest. I need some kick in the but so don't hold back if you want to give a critique. This is my current progress so far and some info about the character I'm making. Also link to Cubebrush thread…
Wanted to share some progress shots of the Mark IV Tank I am making. Battlefield 1 has inspired me to make some old war assets. I am currently making the High Poly part of the project and will continue to update this thread with progress through the duration of the project.
<<< CURRENT PROGRESS >>> It's that time again, making another environment this time in UE4. The first shot follows the concept more or less but I wanted to expand past it. Concept by John Wallin Liberto Progress on the blockout Started work on the shader, all these walls use the same master material and textures
IMO making scanned textures tiled is better to do manually in Zbrush or photoshop . Same for roughness. Based on Adobe Sampler its a waste of efforts. More lacking tools is de-lighting , especially extracting albedo from sun shadowed images . I yet have to see something working as good as those special flash lights that…
Hey everyone, this is my weekly update on the progress of this project. Keep in mind I haven't worked on it much this week due to certain complications, but some progress was made. Concept Arts done by Pedro Silva - artstation.com/artwork/0nwOdw
Hi I've challenge myself to do a model every day of the year and will be posting my progress here and on my twitter Aerial_Knight any ideas or suggestions you may have of what i should model or new programs to us would be appreciated :) :) :) my progress the first 3 days here:
This will be a log and progress of my current project. I am trying to use this as motivation so i show progress every week day until i have finished. Any critiques on this would be helpful so i can learn what im doing wrong ...which im sure will be plenty!
Hey team! New update! Things are progressing well, I'm working on breaking up the scene's block out a bit more and filling in the space. I'm working on some props at the moment. Here are some screenshots of the progress today.
Small Update: - Animations are progressing at a steady speed - Sounds are mostly back in - More and more Assets used in 3.5 things are being converted to PBR Eyes are still being worked on: Progressing towards Alpha Release every day