Oh right, should cross post my skins here as well. This one's a take on Bunker (bobo's SDK), so "pop-culture" would be arguable. And this one I suppose is pretty niche outside of here :p
is it weird that other than the fact that those masks match your logo, i have absolutely no idea what is happening in here? i feel like i'm high as shit, i need to get out of this thread
good times vig \o/ i uhmm, my chair is expensive as fuck, and i dont even know what type it is.. i went inspector gadget on it, and did not find a logo or any trace of manufactur xD
Also BoBo has made a few nice model SDKs, as well as several other people on these boards, once you have a 3d program to view the models in, you could easily take a stab at one of their models.
Loved it! It pained me leaving the theater and realizing that we will never be able to see ledgers portrayal of the Joker again. He definitely stole the show and left me wanting more! Pencil scene kicked ass! - BoBo
Thanks Bobo! I'm in Briley's class this quarter (Lighting techniques). We'll be creating props and texturing them, so woohoo texturing~! I'm pretty excited. Thank you so much for stopping by, I really appreciate it.
Rage looks pretty incredible, but I have to say I hadn't looked at Darksiders much before and it looks awesome; one of the only next-gen games I'm actually looking forward to. Congrats on working on it, Bobo!
yay! I say we sue small tubby kids who dont excel at the national fitness tests! Bobo that sounds like a lot of fun, you could have a lot of fun making character models =)
I just think the contest should stay the same, a new year, a new generation of generals. Maybe change the theme? Instead of sci fi go with fantasy? Each year we could have new logos?
I checked out bobo's vertex bake tutorial (http://www.bobotheseal.com/tuts_vertex_bake01.htm), and was wondering if the same thing is possible in Maya 6.0, so far google has not helped much, was wondering if anyone knows it's possible and if a good tutorial exists. Would be much appreciated!