Import a plane into Zbrush. Turn smoothing off in the geometry panel (to keep your borders fixed). Go into the Transform tab turn off the X an Y Modifiers (or what ever combination restricts changes to up and down from the Plane's normal, depending on it's orientation) Then go into the Brushes tab and turn "Wrap Mode" up…
Primarily just because of cost. UDK's feature set matches that of Unity Pro, and I just can't justify spending £1200 up front and hoping my app sells well. Having said that, it certainly seems like mobile programming in UDK is a LOT more complex for beginners than Unity. UnrealScript is Java based right? And from my…
Oh come on surely you can take a little joke. First of all you should learn 3dsmax, maya or modo before rushing into Zbrush. You should start small don't go full realistic character if you're not secure about your anatomy and forms. Find a small simple concept and try to create a production ready character (it's important…
If that tool is supposed to either bridge or connect the current edge selection, but never do these two operations at the same time, then you can do the following: - If only one edge in the selection, split it in the middle. - If two or more edges are in the selection, try to connect. If the selection changed (the connect…
I guess I'll be the first one to post progress for this month's Noob Challenge. So far I've spent almost exactly and hour and a half blocking out the scene and planning where everything is supposed to go. I started by dissecting the reference image and outlining large shapes the needed to be modeled. Then I proceeded to…
Maybe you pick wrong forums to post..... I just wanna see how Last of Us is made :P How's the hair plane. How's the character topology. Texture maps. And sculpts. And animations and SFX used :P But, whatever. Seem you just gonna play the games and upload vids on youtube ?? There are plenty of that already. But if you want…
That first question is kind of vague ha. Yeah having intersecting geometry is fine, but it will hurt the quality of the model. I've found that alot of good design, comes with how well each piece runs into the other. If you just have the geometry clip into another piece of geo it looks kind of bad, but if you give it a…
Made a couple of changes to the website following feedback; added a splash page and used the title image for a link back to it. Also adjusted the layout of the image boxes to make it look a little neater. Out of interest, has anyone else had issues with loading times aside from praetor187? @djgardner: there's no set art…
Ah the net fail. I guess it is not April 1st in Germany. Ok to be fair I do think Ddo has done some great stuff with the new release and I think they forged a very kick ass tool, with that said Yes this is an April fools joke. For everyone I do not have any ill will towards any tool. If people follow what I say at the end…
Good, much easier to watch now. From what I can tell by your latest playblast is that you seem to have animated the legs and head/neck but not as much the rest of the body. There is hardly any up and down movement on the body which makes the horse look a bit weightless. Both the front legs and the back legs' root joints…