Often times I get asked about my style, "How come you stick poses?" Answer: I believe that there is a distinct difference between Disney's 12 principles of 2D Animation vs. The 14 Principles of Game Animation. DISNEY’S 12 PRINCIPLES OF 2D ANIMATION Stretch/Squash Arcing Motion Anticipation Secondary Animation & Tweens…
@LiamReynolds I am currently in another animation but when I finish it I will revisit this one ,you are right with the fingers I will try to keep it alive a little more. The hair it also has animation but I will try to put higher values to it to make it more noticeable and for the camera I will do another animation more of…
*** The
job is remote and you can be based anywhere in the US *** We’re a
3D animation company (with a focus on product and technical
animations) with offices in Copenhagen and Buenos Aires. We’re now looking to
expand into the US and are therefore looking for someone with sales and account
management from the industry to…
We are looking for a talented Maya animator, preferably with experience animating characters for commercials, or a TV series, to come and join our award winning team at our EVIL Animation studio in Bath. www.evilcorp.tv Please forward your Showreel, CV and a covering email to jobs@evilcorp.tv Location: Bath, UK…
Hi there, I've been trying to get my characters to export with their animation in tact for my game. I've been trying to make a habit of exporting my stuff to FBX to work with in Unity for when I have to work with people on other projects. However, every time I export my animated model, I run across a series of errors that…
Hi, i'm animating a mole, he's sleeping. The zeds coming from his mouth following a spline path constraint to above his head. The problem being is that well they don't fade out in Unity. I was wondering if anybody had any tips and the know-how on this subject. Any help will be greatly appreciated! In advance sorry if the…
UPDATE 11/24: Hey guys. I've gotten a LOT of messages about this and while the people i've seen have great portfolios, I feel like it might not be exactly what i'm looking for. I think this was mainly a mistake on my part-- I was not specific enough on the style I was aiming for with the model. I've attached a character…
Make animations and seek critique from good/accomplished animators. Also make animations. Make so many animations all ou see are frames, and in betweens, never stop.