I installed the GTX470, and tried loading a scene with over 200 millions triangles (baking stuff) and it couldn't handle it (very low fps) :( running on 260.99 drivers, anyone knows any solution? My 8800GT could handle that scene (not perfectly, but i think i was able to move stuff around) :(
optimized your model, cutting around 263 triangles without changing the look of the mesh, and redid the UV's down to a single sheet. http://chrisholden.net/shotgunch.zip I included my maya file and exported OBJ in the zip.
That's nice work son. :D No but looking at your portfolio I see some nice detail among almost all your work but the thing that lets them down is the final render. I don't know what you used to render your scenes but maybe there's something better? I get this CG vibe from them which I always treat as in-between game art and…
You have a good chunk of environment ,I just think that so clean to be abandoned. Some cracks and holes can help , look at this! http://undoingautumn.com/wp-content/uploads/2011/03/11-Abandoned-Gas-Station-and-Diner-08.jpg http://www.flickr.com/photos/dannokablammo/4147975737/…
First piece I'm working on finishing up. http://farm3.staticflickr.com/2644/4134069727_981029f79a.jpg http://2.bp.blogspot.com/_dLGtH8DV7rs/TDC-xczq__I/AAAAAAAABs0/Bg9P1uXRB_w/s1600/Degeberga+ford+epa.JPG
Update. Finaly i complete a high poly model. Retopology time. For retopology i prefer 3ds max with his freeform tools. As i said earlier, my character will consist of 4 parts: head, torso, hands and legs. Limit for my low poly model -- 25k-26k tris So, i started from the head. Wireframe and normal map. For baking i use…
Because Tor Frick! And Blizzard https://www.google.co.th/url?sa=t&source=web&rct=j&url=http://community.thefoundry.co.uk/discussion/topic.aspx%3Ff%3D8%26t%3D113648&ved=0CB0QFjAAahUKEwjY5L2U7onHAhXOGo4KHTlPAp8&usg=AFQjCNG1e6Dtt8pzPuqQ8-bLsoMDVl3Diw