Wow Great work, maybe around 15-33 I would try and have the impact read a little more maybe a tiny (tiny) bounce or just some more follow through on the chest it feels like he falls into it and transitions very fast out of it so you might need to add more frames in this period. looks great!
Added an inverse dock corner and tidied up some z-fighthing meshes. Added a mesh surround to the whole piece to stop light leaking in and holes seeing out. Demoed Trim sheet 101 in a 15 minute chunk and played about with different camera angles to present the scene. There's a lot of scope for some very distinct looking…
The GIGABYTE Aero 15X v8 is worth checking out. It's about the same specs and price as the Razer Blade 15' you mentioned, but compared to current Razer Blade models is has a full size keyboard and tends to be better reviewed overall. Amazon link: https://www.amazon.com/GIGABYTE-Aero-15X-v8-BK4-Anti-Glare/dp/B07BSXCCHK
If you don't want to pay anything then yea stick to Blender and Krita. UE4 is also free and very good. A lot of software can be used on subscription: -Maya LT = $30/month -Modo Indie = $15/month -Photoshop = $20/month -Substance Designer+Painter Indie = $20/month Zbrush is worth having, but it's not that cheap ( about $800…
sorry, when I was in MA I knew some conservative guys that were driven crazy about living in "Taxachusetts". luckily I'm not a corporation so my taxes are pretty low. Most American's fall in the 15% range after factoring in exemptions. All in all, I take home about 80% of may paycheck - no big deal.
i'm interested in using this as well, however i get this in max 15 with the example you provided. im loading it like i would Xioulin shader so if this is a error on my part my apologies, i know at least one of my buddies would love this kind of option in max aswell. best of luck i will be following the development of this…
Basically the most imporant thing for buildings is making modular and tiling textures that work well. This thread has a lot of good information, http://forums.cgsociety.org/showthread.php?f=39&t=444791&page=1&pp=15 For buildings you don't need to bake everything, generating normal maps with crazybump or nDo2 can work…
If you want really solid, very powerful 3D projection painting you could have a look at Mari. It has a layering system that is in many ways more powerful than photoshop and can handle petty much anything anyone can throw at it, all the way up to entire game worlds. There is a 15 day trial avaiable from thefoundry.co.uk
it's enough for anything including Zbrush . We all worked on such pc 4-5 years ago. With a current one you would get a 15-20% real time performance increase with cheap videocard and 80% increase in rendering with i7. it's not enough when you are working competitively when your work speed, not your pc is actually important.
Tried this, seem like it only snaps to either the X Y or Z axis. The faces I want to make planar are on an angle. [ame=" https://www.youtube.com/watch?v=2Tgy0lBdJK0&list=FL37zD7o2owolIe75gDkkDjg&index=1&feature=plpp_video"]Weapon creation tutorial - Part 1 (high poly model) - YouTube[/ame] Like here @ 0:10:15