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Replace Polygons / triangles with Normal Maps ?

Hi @ all
I'm looking for some help / answers for creating more details with the help of normal maps.

In the last months we have created many beautiful buildings for our game, but for now there are very Polygon / Triangles intensive, so we are looking for a good way to reduce the Polygons / Triangles and replace them with notmal maps.

The problem that we have is, that the most buildings with frames and glass facades are using no real textures or uvw mapping. They have just simple dedicated materials on them like reflecting glass or a simple reflecting color, which looks really good within the engines.

So the question is, what is the best and also efficiently way to replace all the frames and details with normal maps?

Please take a look at the attached pictures, there are two samples...

For the first one we didn't want to create just a simple texture with black lines for the frames, the black areas should have some deepnss, without extruding them inside and creating new Polygons / triangles.

The same question for sample picture two...

we59obcr.jpg

27xizjfb.jpg

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