sorry for the crappy picture, just quickly done in paint with a mouse. 1) This part has a massive amount of optimization to do. 2) These small holes have to much segments, it's going to be hidden in fp view anyway 3) still cleanup to do back) you have all these 90 degree angles, you would make it a lot easier on yourself…
Here we have Pillar 1, with base colors and AO only. Spec and Normal included. The metal dressings are untextured as of yet. Here is Pillar 1 and Pillar 2, to scale. Both are base diffuse textures with AO only. Spec and Normal included. Here we have my water plane with a bunchof cool features like real-time reflections,…
Which lens did you end up buying? I just grabed a Cosina design Promaster 100mm 3.5 macro(also comes in vivitar, phoenix, and a few others - but same lens). For DIRT CHEAP. It sounds like shit, focuses really slow bu the glass is excellent! I dont have any amazing shots to show from it yet, but for the price, I highly…
[ QUOTE ] just saw a clip of the mtv xbox360 thing and the size of the 360.... that thing is nearly as large as my PC tower. it's like 3 inches wide by 18inches tall and deep. i'm guessing the 3rd iteration of the xbox will drop all pretenses and just be a PC tower [/ QUOTE ] Oh, here we go with the "DUURRR IT'S NOT REALLY…
Smoothing tries to calculate the topology of your mesh so that light can be distributed across the surfaces predictably, if that makes sense! Try making a box, adding a single smoothing group to it, see how the object's surface changes in the light. 90 degree bends are too sharp for smoothing to work properly. With that…
I want to use the displacment maps on the hi-res objects, rather then generate displacment maps for the game-res. For example: 1-detail out a mesh in zbrush, resulting in a 1 million poly mesh 2-lower the subdivision level a couple of notches, resulting in a 50k ish model 3- generate a displacement map in zbrush, so that…
Intro Hello, firstly let me quickly introduce myself. My name is Jamie Moore, i live in the UK, I'm the Project Lead and the Design Team Leader for our Development Team GoldenWolfGames Project Rize. The whole reason I'm here is obvious because for our project to become a real success we need strong talented team members to…
Intro Hello, firstly let me quickly introduce myself. My name is Jamie Moore, i live in the UK, I'm the Project Lead and the Design Team Leader for our Development Team GoldenWolfGames Project Rize. The whole reason I'm here is obvious because for our project to become a real success we need strong talented team members to…
Hello guys, I wanted to share my recent works I did over Halloween. Earlier this year I made an environment called Midnight, I recently looked back at it and thought I could bring it up to current standards in time for Halloween as the environment is a gothic Bloodborne inspired scene. I'll share the finished portfolio…
Ages ago, i made a tool for Fallout 4 that is really just a frontend for xtexconv, to reduce the resolution of textures that are of a specified size. But there is an inherent quality loss when re-compressing a DDS image, like doing [b].jpeg -> reduce resolution by 50% -> save as .jpeg[/b]. Same gig with MP3 files. So I was…