'Oh, not another MMO' you say? Well I will simply answer with, you haven't seen one with this level of visual quality. MMO's seem to be a dime-a-dozen these days and most don't really seem to deliver to the expectations of your standard and hardcore MMO player. From what I've found, if it's not World of Warcraft, then…
TimeGate Studios, developer of the award-winning F.E.A.R. Extraction Point and Kohan series, is looking for a talented and driven Environmental Artist to work on its current line of next-generation products for major publishers. Projects in development include the Unreal Engine 3-powered Section 8, a team-based…
Seeking Environment Artist for Profit Share Sci-fi Mobile Game Project. The project: A server-based, massively-multiplayer, semi-real time strategy game for mobile/web platforms. The theme is futuristic sci-fi with both planetary and space scenes. The game play experience will be through static cameras within 3D…
This is my Sci-Fi Gun lance that was left behind. I had a lot of trouble with using substance painter and would love any tips or tricks for that program.
1. Small and well executed is much, much better than larger but weak. I've seen people hired based on an environment that's one corner of a bedroom. 2. I assure you, not everything had been done. In an environment art portfolio showing a subject matter we haven't seen many times before isn't necessary, but it's certainly a…
Today is a very important day because I failed harder than I have in the recent past, and it was difficult to get over it. I stopped working on this guy and decided to start on a new one. Where this guy failed:* Detail distribution * Silhouette read * Value read I've sunk two days into this robot, expected to get a…
Project Title: Earthside Tactics Hello! I'm looking for a skilled and dependable game developer to take over and complete a turn-based strategy game. This project has already gone through a few development phases, including work by previous teams. Right now, I have: * A working project (built in Unity) * A rough GDD (Game…
Not too shabby, but it needs work. The modeling is pretty solid and the legs look great! Crits: - As mentioned previously, the face is too wide. For a "realistic sci-fi feel" the width is telling us Wile-E-Coyote. Check out some proper wolf/dog/coyote reference and maybe do a search for werewolf/wolfman/lycan ref also,…
Such a dramatic change, I love the sci-fi look and all the texture work you have done. I'd say I prefer it in the shots where you have the material more matte/patchy with shiny spots than super smooth shiny as it helps describe the lighting and looks less synthetic, in reality you'd have contribution from both a rough…
Hey there! I'm a solo indie developer of a sci-fi atmospherical horror game set in space. I am only a few hundred hours into development so far, but I have many of the core mechanics in place and have started on some of the level design. I am awful at 3D modelling, as my experience and knowledge has been focused on…