Heya Would love some more crit on a wip bust (i posted this a while ago), and instead of bumping the old thread i thought i'd share how i try to polypaint realistic (i hope) skin textures from scratch. Realistic skin is a bit of a mindfuck, and i want to share a bit of my research - just dont hate me too much, my anatomy…
Sketchfab is another fantastic reference for scans of humans as well as classic sculptures - all for free, if you are only interested in viewing them in your browser. I also believe the publisher (?) of 'Anatomy for Sculptors' has some models on there as well that deal with anatomy. Just check it out, :) . You could also…
NO. No retarded dance-stepping around each other with twirly lightsaber effects added in afterwards (that don't even line up with what the characters are doing). Honestly, that stuff was fucking atrocious. Lightsabers are not impractical, how they are portrayed in the prequel trilogies are. A lightsaber should be more like…
thanks for the advice yeah I understand what you mean the fur is going to be tricky ive considered hair planes or just sculpting them straight onto the model, im favouring more sculpting them on i got some great examples of artists that have done this and the results look great, yeah wolves arn't im just trying to portray…
Awesome thread idea. I'm not a particular good concept artist myself, so the most enjoyable work for me typically comes when I have clear, well defined concepts to work from. I've always liked Martin Shapev aka dfacto's work in this regard and have worked with him on numerous occasions and its always a pleasure. He does a…
Alright! Some discussion: oobersli - What is it about the characters textures that bother you? I noticed they get really blurry when the camera is super close to them, like when accessing the menu, but otherwise I think they portrayed the materials decently. I never thought these words would have meaning, but his pants are…
Hey Guys, an Update (Finally xD) I'm currently in the process of laying down the large scale colors and values on the outside area and this is what I currently have, it's very rough and wippy but I thought I'd share something because it's been a while, I'm not totally happy yet but these things usually take more shape over…
It's good to do some speed challenges once in a while but I really think you need to work a lot more on the texture as it is very flat and boring right now. You do have some scratches along the edges but they look too uniform and some are placed illogically where there wouldn't be much scratches as the edges isn't exposed.…
Just because someone is commenting on your work that you don't agree with (And I have to say that he has a point, what I'm looking at is darkness) doesn't give you a reason to offend that person. Especially here on polycount, the advice you get is great. Sometimes a bit harsh, but that's how you learn. I have myself posted…
In theory, if you model an exact likeness they could take you to court. In practice this would never happen. For best practices sake its best to use it as a reference, and add some little touches of your own, especially if its going in a scifi game anyway. As long as theres no logos, and you dont refer to it by its real…