Hey Guys! Quick question I hope. So I'm working on an Air Traffic Control model to export into Cryengine. I understand the pipeline to get from point A to B for textures & models fine. My question is more about window modeling in Maya. I have just learned from the guy that wanted me to model a windowless Air Traffic…
We are building an immersive VR shooter game and are looking for 3 key team members to join us on-site in Ankara for a 1+1 year development cycle. We’re offering accommodation and meals covered—all you need to bring is your skill, passion, and drive. Open Positions: We’re looking for individuals with experience in one or…
Thats great advice from Pior. Also something you could do is 1/ Check the 'Units Setup' under customization in Max, its in the main menu. Mostly Display Unit Scale is set to centimeters (for Europeans making character sized models:) ). For exporting, press the 'System Units Setup' button and set 'System Unit Scale' to 1…
Ok, so I have decided to release an alpha version of 2.0, it lacks a lot of outputs and controls but can be used to create some interesting landscapes still. To make it work you have to do the following. 1. Download the macro and also the overlays.zip file. 2. Extract the overlays.zip file to c:/ or wherever you want. 3.…
I've reply but admin doesn't post it... So another time : Of course, done and downloadable here : https://mega.nz/#!GBkEybgB!zllzBBEVUOOdqIhMeEY1Y7lkq12KhK_sMpGw50HDLJE To know : I have a few personal layers on top of stack (references etc...). I have custom paint masking layers too. Another video to show you how bugged it…
Pro-tip (I'm pro...because I've worked at Burger-king, Taco Bell, and a long list of other jobs before I started doing this for a living) Don't hand in a resume for dishwasher/fastfood positions...just the application Skip the job fairs. The guy at the job fair is probably a regional manager who doesn't give a shit..he's…
I don't like using bridge mainly for 2 reasons, I feel like the tagging system is inefficient. 1. Example. Say you have Image A tagged as "character", then you exit adobe bridge. Later when you want to tag Image B, you need to find image A so the tag "character" shows up on the side. Unless you want to keep re-adding the…
I saw that you had one big master shader....actually I went into the .upk files and tried to recreate your character material on one of mine...cause I wanted to see how it looked with your super sexy shader on it. I saw how you took the TF2 shader and manipulated it into what you got. but for some reason. the lighting…
Yeah, it's actually quite confusing :) and I don't know if I'm 100% correct. id is the studio, gtk Radiant is an engine. (I am using Dark Radiant for the Darkmod, which is a branch of the open source gtk Radiant engine, our programmers have improved it alot). gtk radiant is the open source of id's engine. I think the tech…
Edit Mesh needs to exist btw, because Edit Poly has rules about topology such that it can't support things like an extruded edge. So, EM is there to support opening older MAX files, importing weird meshes, etc.