Thanks for your reply. here is a screen grab. I'm trying to create a crystal/ruby on his russian hat. It's bothering me, the way the gem looks right now. I'm done with almost everything except of the hat, hair and furr.
I think i first started doing that in Morrowind. I don't even know how many hours I spent working out backstories and profiles for my characters - then playing the game accordingly. one character hated Vivec and the Ordinators so much that I filled the entire town of Marr Gan with ordinator helmets. hundreds of them. I…
I really don't believe this is the case here. While the US might have been able to rig coups in the past, it doesn't mean that they are behind every coup since then. In fact, to think that they would be capable of doing so gives the US government far too much credit in the light of their recent failures. I've been…
Hello! This is my first time posting here, I hope I get things right but don't hesitate to point out any mistake I make. I'm a 3D artist specialized in environments and in stylized 3D for real-time rendering. I love it when my work can run on a potato, hand painting textures bring me joy. I used to work with 3Dsmax, now…
Wow many holy hell. Sounds exactly like my last job,except it was the Art Director and Lead artist. The AD part of the company since its birth so he never actually shipped a next gen title. He was aloof,gave no real art direction,was defensive about his position and those who happened to criticize his work got canned. The…
Cool Fez!:thumbup: Question for all people making Gyro hats. Why you no use lens bone for animation!? There is a bone that controls his goggles moving in and out, and a bit of his eyebrow, for the portrait. All the Gyro hats im seeing give this bone no love :(
is there anyway to bump the shadow quality? i have checked the high quality shadows box but i still get some artifacts below the shirt, on the hat and also some sort of noise on top of the hat. besides these problems if you could recommend anything else to improve my render or tell me what you think about it, i'd…