Good idea! Probably would be a good idea to get some Physically Based Rendering discussion going on in here. As the guys from Killzone said they had to get the artists to throw out everything they've known about texturing from the past 5 years and basically migrate over to the new system. Here's something I've wondered a…
Right now things are looking too flat, white, and empty. There is nothing in the scene that really draws the eye. SuperFranky is right about the jagged edges you have on your arches - they're very distracting. You might want to add some geo to them to smooth things out. You also might want to take a look at some sci fi…
Holy crap! First off, thanks everyone for the input. I am away at the Conceptart/MassiveBlack workshop in Seattle so I will have to make this short & sweet. Bug & comments: --I think the weapon shop page is bugged a bit, the 2 thumbnails in there aren't aligned in the center and I'll work with Pedro on getting that…
@C86G yea i got to work on that, becouse i just like to get things immediately the way there supposed to look, and it is indeed more clever to make the car shape first now i think about it :D well, almost got the hood done and after that i want to get the leftside of the car modelled for the ones that dont know how a…
One of the first projects I wanted to tackle was creating a dragon egg from Game of Thrones. It looked simple and easy to do as a beginner, and boy was I wrong. I cannot seem to figure out how to pull it off. Here is a link to another user who was looking for the same help, forgive my asking again but I cannot seem to…
I've tried the tutorials etc on that matcap thing, when I crop and fill I just get a blank surface. http://sebleg.free.fr/tutorials/zbaking.html I know this is defeatist but is Mudbox any easier than ZBrush? I just can't get past the user-unfriendliness of the the menu system, and I know people can use it, I can't figure…
Hello again! Im currently about to head into my last year at AI- San Diego for game art. I have been getting together some ideas of different themes and projects to work on outside of schoolwork for my personal "i'd like an internship plz" portfolio. This is the first of what i had in mind. Its an armor set for some…
I would strongly avoid those big boxy shapes - In general, any angle over 45-50 degrees does not play nicely with normal maps. You have two options with a 90 degree angle, either have a hard edge and get visible seams, or have a soft edge and have vertex normals be so smoothed that normal map is heavily distorted and shows…
Ahh crap... I think you can get the script if you follow the links from the main page. If you don't want to bother heres the code he uses:for i in selection do (i.pivot = i.min) It doesn't center the pivot, but instead sets the piviot to XYZ 0 which is down in the left corner of the mesh... But Prof's method works for me…