Hello folks. I'm working on an art test for a company in my city. The things were going pretty smoothly until I encountered texel density. I found several approaches to adjust texel density but none of them worked well for me. Requirements for the model are: 2048x1024 texture 200px/m2 texel density 4px UV padding From the…
Been learning anatomy by memorizing bones & muscles, not much to show .. but I started working on a dragon mount this w-e (need to release tension after anatomy ^^") here we go :
are those separate groups? just control-shift click them along with the group you want to combine them with to get them isolated together, then press ctrl+w to polygroup visible.
yeah this is a really great one.. been talking to her on deviantart.. she was kind enough to share her diffuse map and vids along w/ the Character Sheets.. such lovely stuff for sure
This game is awesome, really, really awesome. Well done Valve, well done! :) (playing it on PC via Steam, with my laptop hooked up to our HDTV, playing it w/ a controller)
Didn't say wordpress for delivery. CDN & Cloud Storage for delivery. WP for payment and subscription service. Using your software and WP API for authentication w/ CDN/cloud for delivery of files.
Vesius - Thank you. The mesh on the sides was baked down from micromesh inside zBrush. The low res is a plane with a normal map and diffuse w/alpha to simulate the high res version.
I have the same problem on my laptop w. ATI4830M. To show the developers precisely how it doesn't work, there's now a video on youtube. (only for those with the link) http://youtu.be/PQ48jhoGeJg