Hello ! This is my first post on Polycount, I'm Joyd (or Joydsupbro) 3D character artist mainly (self-taught). I want to share my project here, I'll make a low poly character for videogames with 10k tris~, I've no idea about the style I want for now (Overwatch/Chinese style or LoL/WoW) I usualy stream my project on Twitch…
Hey, just wanted to share a library I've been building of free 20 to 30 minute tutorials that cover the very basics of 3D modeling and various aspects of it. It's geared towards students and other folks who may have never opened a 3D package. They are lifted form my live stream so they are rough and meant to be a bit more…
I'm not sure why I can't upload larger files, so I've resorted to using Imgur. Image 1 Image 2 Image 3 Image 4 Image 5 This is the HP mesh, rendered in Marmoset. I did this while streaming last night for around 4 hours. I'm planning on moving on to the low poly soon, but I need to make sure that this was satisfactory, and…
Hi, Just had this thought a while ago. What if people live stream their process when they sculpt, model, texture and all that jazz. it could be interesting for quite a few people to see people work on their personal projects. Also this makes 'feedback on the go' as easy as it could get. The internet requirements are not…
I would like to give a procedural imperfections some true looking erosion and sediments, like dry water streams on the ground etc. I guess it's probably better to do in some 3d paty soft like World Machine. Is it? What's the best soft to do it currently? Or World Machine would work only for macro scale for things like…
Yes, a bit of miss placed thought process going on and no, using ripped content as a guide is not cheating. In fact its' an acknowledged self learning avenue, particularly recommended for those when starting out or deep diving into a specific 'tech' aspect either pipeline / workflow driven. Although as a point of etiquette…
I am not sure now what quide I used to load dota 2 particles to SFM... I found those two: http://www.cyborgmatt.com/2012/07/dota-2-sfm-tutorial/ http://wyksblog.com/guide-dota-2-content-in-sfm/ I think mostly I did what is described in Wyk guide with one example that I extracted also particle folder to SFM. I have tried…
Why start a company? I cant see any benefit in legally owning a company, unless some digital distribution requires it (I think steam and xbla does) but that can be done when it comes up. Dont expect to attract other developers to help with your project. It probably wont happen, and if it does it probably wont last long…
Hey polycounters, We're an indie game development company working on "The Final Stand," a multiplayer survival game inspired from multiple survival game mods like 'Day Z', 'Rust', and 'Battle Royale.' We've been working on the game for almost two years and we're going to release in the Q1 of this year on Steam alongside…
Depends a bit on what you plan to do with the window, will there be steam coming out of the cup etc. (might get a bit much as you'd have three regions of interest). Perhaps throw a light in there to get a better sense of the final scene. Nothing that needs changing right now, but the overlap of the crank with the edge and…