What does it mean? What are the requirements? Any extra information? links? thanks. As far as i know. it should have PBR texture and it should be low poly. Am i wrong?
The ucupaint add-on lets you paint across multiple channels in Blender and also makes baking less of a pain. It simply creates all node setups necessary to mask and mix things under the hood and organizes textures and color fills in a layers-style panel, with quick access to baking per layer, channel or everything without…
Here is a personal work I have been doing during lunchtime at work. Inspired by Zhongfeng Lee https://www.artstation.com/artwork/JKNDR Planning to do some handpainted PBR textures with this project.
Hello, This is the first thing i'm showing in this forum, and i thought it was cool to show my first try with Substance Designer with pbr workflow for texturing this weapon. C&C are welcome.