yes yes, this kid is the fucking rosa parks of gay rights. Go get em tiger. And poop "Go jump off a bridge" with all due respect since looking back over the thread you must be pointing your DUMBEST, most ignorant viewpoints stick at me you apparently didn't read my arguments and jumped on the "HE'S AN ANTIGAY TRAIN!". I…
I googled before but it seems I looked right over your post. Been testing for a few days (as well as making a video for a presentation I had to do in the meantime) but still can't get it to work perfectly. I've also attempted to recreate sprunghunt's shader (as well as some others). Which I placed in my post-process chain…
This is what I don't get. Game art is demanding enough in terms of the skills required and the commitment and dedication necessary to develop - so I'm wondering why you're bothering to learn if you're already committed to another course of full-time study? Or why you're studying something else if you want to learn to be a…
IMO - if you want to be a level designer, definitely learn to script. Even Kismet is a visual scripting language, which still requires an aptitude for scripting to be proficient in. For a definition of my daily work and the like... It depends a bit of the project, studio and point in production. But generally it involves…
I feel like I've been given a lot of things I don't deserve in life. Other people might have a different approach, but here's my personal take on it: First: I judge my own work, try to get a handle on how good it is, but sometimes I'll do something I love, and it gets no response. If I had the freedom to please myself and…
How about not making it smudgey to begin with? You really are making it more difficult for yourself by putting effort into doing that in the first place... just flesh him out using areas of flat colours (areas larger than 1 pixel, don't get smart with me, heh), and use some transparant brushes to add some early shading,…
@Rasmus: yes that is definitely a drawback of the current solutions. I'm thinking about the color blending and may take another crack at an efficient blur method. Would work wonderously on the screenbuffer version. I do find, however, that adding in a distortion like normal map to the overall chain with the mosaic effect…
bah. confused people act in a confusing way. eepberries is right. If she's too insecure and confused to take a kind, honest complement, by a guy who's got the balls to express himself, then you're above her, belive me haha that's right sonic. never put up with a woman's bullshit. that's what everyone else does. you can't…
There is an essential problem, I feel, with scale when it comes to copyright infringement like that of the Pirate Bay. There's a lot of shit on Pirate Bay that is *borderline* illegal (due to its very nature) even before you worry about corporations and the RIAA and all of that. That doesn't get chased, because it's still…
thank you guys :) cheeseontoast: well no and yes, i'm not using AO, because i think on characters AO mostly looks more like dirt then anything else (Ao is getting into every wrinkle, i hate that), i'm using GI baked from 2 directional skylights instead of ao, and no gradient maps. Besides that i'm using a custom made light…