Hi guys this is a mixture between video and text tutorial. This tutorial does not cover :- Rigging a model, splitting your mesh into 3 sections for the quake engine and also locating tags. It covers the basics of exporting a setup character mesh with animation (standard q3 ones) and creating a file structure for q3. I'll…
Same guys that made Guilty Gear Xrd. I watched that video a while ago and the main thing i remember was that his analysis didnt seem 100% correct. I cant remember what makes recall it like that, something about the smears I think. Basically They used 3d flipbooks in GGXrd for special effects. There was a thread here on…
I think you are putting to much effort into this program in hopes of getting some nice renders. You do not need professional level ILM type stuff here, you just need to learn to use 3DS Max effectively to show off your models. You have to remember you are not trying to get a rendering or lighting job, so why waste time…
Wow, checkmate! I guess I better go back to my corner and lick my wounds. You have effectively countered my points with Ad hominem arguments. Have you not been listening? I'm not on "the other side" of anything. I actually hold a position between the pro-IP and pro-infringement arguments. The main thrust of what I'm…
Hi Chris! It feels like you're moving in the right direction with the hair planes, and I think that a lot of the end result comes down to going back and forth (seeing what works and what doesn't with placement, alphas, and all that jazz). I personally don't have enough experience to give a super direct method on hair…
it looks great but it doesn't make me think of Rome. I appreciate you based it off some real reference of Rome but the reference you choose could be in almost any European City. When people think of Rome they think of Roman Ruins, St Peters and other monumental and ancient structures that the city is very famous for. I…
Not sure how many of these Australian games studios are going but might be worth looking into. Its odd that Australia does not have a bigger games industry as its such a fantastic place to live. Is it hard for non Australian's to get working Visa's in the games industry? Also what would you say is the best place to study…
hey yeah the concept was Female Post ww3 Survival kind of thing, the colourcomp is not anywhere like the concept. I never did much work with bumpmaps and texturing difuse, im kinda new to sculpting, only really ever did low poly with texture. thanks for you feeback, yeah im kinda realising those issues now, i have gotton…
You really should work on your texturing and spec maps. A lot of your stuff looks like concrete. There are a lot of wasted polys on some of these such as the handle of the rocket launcher or the vase (which i would remove) also for something such as a building you'd want as little unique parts on it as possible, yours is…
Chamfer should work, especially if you increase the number of segments in the chamfer options. You could also just manually add more edge loops and adjust them yourself. To be honest though, and with no intention of being a dick, if you are having trouble with this shape and don't know what someone means by adding edge…