Hello there. So I had it where I shared this anime character I made. I was able to get some great feedback but from the feedback it does make me wonder on these. Now i use these on substance painter but if these are things I do in blender please let me know. I was told how my character need what I believe i spelled it…
It's been a few weeks for me but this looks familiar (for the 5070ti): And yeah, I had a new power supply that shipped with a matching cable. Never got to test out the adapter. Dunno what the previous generation might be like.
I wasn't necessarily referring to the hammering (though pinching is a very good keyword) but that's probably my bad for not expressing it better. Basically, the lamp isn't one big chunk of metal, and while nicks and notches (like the one in your sword) and blunted bits might be found as well, it's much more likely to dent…
I am looking for games where i can learn while playing it. It can be environments, animations, vfx any genre really. But you gotta point it out. - I played games like AC Odysseys and learned a lot about trim sheets and modular buildings. -Played Hades and learn a lot about 2d game environments ?? What other games would you…
Trondheim The Great Hall of Trondheim was my first large task for this project. The concept needed to be grounded and striking to the viewer. The idea was that this hall housed all the yarls of neighboring towns when raiding season came about in the summer. It did not belong to one yarl in particular but instead was…
This is probably clear, looking at your WIP, but just in case: Meshes with such high polycounts are usually not authored like that. What you are seeing is likely the result of extracting the mesh from a game (since it's all triangles down the line) or the meshes being triangulated at a later point in the workflow to…
Hello all. Discuss for those interested, those entering, also if you want to be a judge/criticizer this is the thread to do it, make your voice heard & known. Be available more than likely on a "weekend".
I would agree with what has been said already - right now is a very difficult time to get jobs in general. It looks like you know the workflows technically, but your works are too basic/not complex enough for a full portfolio piece. What I mean by that is not that you should start creating huge environments or characters,…