The original - http://www.scania.com:80/Images/3-3365_motor_tcm10-79476.jpg A better attempt from the reference this time but I think you must see by now, how your style breaks down when you are not free to just make stuff up. You skipped all the toughest forms because you couldnt just throw elements into each other and…
The only thing I have to add is that technically, modeling reels are pointless. If you're unable to sell your model in a screenshot, you won't be able to sell it for a place to work, let alone a video that shows your model form all sides and thus, a seam or two. UNLESS, you're also showing off your…
At render time all polygons are reduced to triangles. For high poly models that have to be rigged and animated a sub divide operator/ algorithm/ modifier is usually applied to the mesh. These sub dividers are non destructive and can be switched on or off, making it possible to rig and animate a lower poly version of the…
I'm not going to quit my day job just yet. But a crap-load of my free time is going into indie development of one sort or another. I'm well into work on an iPhone app, and I have begun learning how to use Unity in order to develop my own game. I recently developed my own small Flash game for a contest. One of the real…
WALL O TEXT ALERT nice. ive been looking into this stuff for a while now so ill pass along some infos ive got from googling and trial and error. SORRY IF THIS GOES LONG. 123 catch is alright but some of users don't like its blackbox nature and apparently it will limit the dimension of your image for bandwidth reasons(or…
I’ve had an interest in 3D for a long time but only recently took the plunge. After taking some courses, I dedicated the last 4 months to one big project: recreating and tweaking a kitchen environment I found online. My Workflow: * Modeling: Blender * Texturing: Substance Painter & Illustrator * Rendering: Unreal Engine…
Of interest to most who will read this thread, I wrote an extensive tutorial that covers this topic and many other common baking issues. It's geared towards baking in Toolbag, but most of the Basics and Best Results sections apply universally. Check it out on the Marmoset site:…
Hey Everyone, this is my first real go at Zbrush properly. I have a female bust I've been working on. I have just many a references and have some in the scene etc. I want to create a game model eventually but I must pace myself. I worked from the lowest subdivision and worked my way up in shapes as usually suggested for…
So I am working on my first project in cryengine 3. I've run into quite a few problems so far, but some of the most frustrating were from the terrain. The short version of the problem is that, whenever I open my map, all of the changes I made to the terrain (from the layer painter) aren't saved. So then I regenerate the…