Great observation! You're right that classic SfS thrives on uniform albedo and diffuse surfaces. However, Nack isn't strictly limited to small patches. * Scale: The 1x1m limit is mostly a 'flash power' constraint. For a 10-meter rocky mound, the Sun becomes the perfect directional light source. As long as there's a clear…
I would add a bit of colored lighting somewhere in the scene, to add a bit of visual excitement to your renders. Right now it's a bit monochromatic, which makes it more dull than it should be IMHO. This is a great scene with lots of great details. A bit of hot/cool rim/bounce lighting would really make it pop. Look at your…
I would have used that pasage as the main focus. Light should be used to focus it instead of the pathway. Also, i would have made it more interesting - right now its the same model repeated 6 times. The pathway needs work as it is just a bunch of cubes placed in a pseudo random fashion. You can find a bunch of scanned…
I just upgraded an old project to unity 5 and i'm unable to bake lightmaps to a skinned mesh renderer (in this case an animated door leading outside) In unity 4 i'd just set the object to static before baking then turn off after i've got my lightmap, is this not possible anymore with enlighten?!
Hi guys, I don't understand. Why is there such a big difference between how my foliage and static mesh is being lit? I have a lot of "glowing" mushrooms, which is not intended, so I placed a SM next to it, and it lightbakes completely different. Any hints on how to improve my lihgtbake on the foliage?
I think the lighting is still a bit unbalanced - the light on the wall of candles and across the back middle windows almost reads to me as sunset/sunrise. I think there could be a little less light from the candles, and little more light on the candles, if that makes sense. The amount of light they cast is much more…
What you can do, instead of fighting with monitors is look at the actual color values, levels, histogram in Photoshop. These don't lie. But at the end of the day, getting your monitor right is super important for painting textures and getting your scene correct for everyone else. Because your settings must be way off. If…
I've made all of these materials 2 sided, so surely it shouldn't cause this issue? I can't seem to fix it. Any ideas? The meshes have cast shadows enabled too.
FINAL RENDER You can check the progress and fly-through video down bellow! _____________________________ Hello dear polygonians! "Yir'Daman" is an environment piece I will be creating in the upcoming months, based in an awesome piece of art by the awesome and super talented Yury Ostapchuk. The chosen artwork is this one:…
Looks like a good start. I think it would be a good idea to set up some lighting in here, even if its placeholder. The space just feels kinda dark and uninspiring right now. I like the reference, but i feel like the yellow curly bits, while fitting nicely in the concept...look out of place in your scene. I think it might…