Hello everyone! This is my WIP post for the cs-go skin contest. So firstly, the skin is inspired by the movies "Back to Future" (1985) and "Tron" (1982). The first idea was to have the handle in pink, to give it a crazy look. In the final product, I chose to remove all pink parts and to make those part into a bluish color.…
Actually I think you could solve this rather easily. Set your timeline to 2 frames. Have frame 0 be the origin with all meshes/elements set to how you would like them to appear in-game (so high poly on one layer set at origin and low poly on another layer and set to origin). Then, activate auto key and key for frame 0 on…
Ace: Not sure if that's how Scruples did it, but you could try using the Blend If feature. http://www.cgtextures.com/content.php?action=tutorial&name=blendif You will simply need two layers, one would be your base rock and the second one would be your dirt texture. Then, go to the Blend If setting of your dirt and adjust…
Wow i cant believe it was that easy. Thanks a lot Stradigos, and if any one wants to know, in cs4 premiere you click import pick the first image in the set and only that image and click numbered slides at the bottom. Thanks again
Fat and sexy normaly don't go together, but in this case i'll let it slide... That is one fat and sexy harkonnen! Just remember AI is the devil in the universe of dune, so he shouldnt have anything that he doesn't control directly.
Badass! Nice work! The only thing that bugs me, are the knives on her thigh, the handles should probably angle up a bit so they're easier to slide in and out. Whats that sticking out of the bottom of her shirt on her back?
GAAH! Thanks for the heartattack mate! For a second there i thought they released a playable demo!! Gah, i'll go cry myself to sleep now! (btw, for those who want the whole presentation, slides and better quality video, visit GDCTV.)
oh i just meant if you were sliding along the X, Y, or Z axis since you're grabbing the handle maybe it's interpreting that offset between the gizmo handle vs. the vert as the centerpoint of the operation until it can find something to snap to
Here's an update on this piece, haven't posted on it since I started this thread. I have the buttons and red light LED’s as floating geo at the moment. I was trying to figure how the guards would slide out. EDIT: It rotates instead, going to change that.
There's a fantastic presentation on the art direction in Uncharted 2. I didn't read all the posts in this thread so this may have already been linked to but just in case. :) Art Direction in Uncharted 2 They discuss blending techniques around slide 220 or so.