Don't know one off the top of my head, but you can get programs to check your PC's temp levels, if it's getting that far into running. If not, I would recommend checking stuff like the CPU's connection to the heat sink on it. My friend was recently having similar problems, and was able to find out that it was overheating…
Put me in the portfolio right off the bat. Get rid of the splash screen with your name. Your name should be on every page no matter what, and should be embedded into each screenshot if possible. I wouldn't split up your work into different clicks. I'd put it all on the same page, just separated out by headings for each…
Microsoft Game Studios' 343 Industries is looking for a sharp eye and a deft hand to help breathe a fresh vision into a new Halo experience. Teamwork, innovation, attention-to-detail and unbridled passion are characteristics we look for in all of our artists. If you are a top talent looking for an exciting, high profile…
A likeness sculpt (or scan) is the easiest and most straightforward part of the process. Achieving it through scans takes a few days since it needs cleanup. Achieving it through sculpt doesn't take much longer - and there are many, many people able to do that, with varying amount of quality but it's not a rare skillset.…
Nice work! These are the main things that stuck out to me: - Feet: I'd try holding them on the ground for 1 more frame to get a good extended push-off pose. Right now it feels a bit floaty because that push-off isn't earned. - Hat: Are there any more controls towards the tip you can use to get a more complex shape? It'd be…
wow wow wow wow wow wow wow... OK now the healing can begin. First off i see what your talking about. you need to realize you don't have map everything all at once, you can do little individual pieces at a time. good start with the front of the bus and planar mapping it because its pretty flat. What you should do now is…
Thanks for the responses all! c0ldhands and Rumkugel The best way to hold it is uncomfortably. By the way Rum Kugel, that sculpt is pretty awesome, I love the feet and head! Thanks Conte! acapulco, you're talking about industrial design rather than general design. General design is how something is aesthetically…
1. Workflow-wise, it's better to assign weights to their intended bone than to subtract. For example, if the Neck is influencing the Head too much. Don't select the Neck and remove weighting. Select the Head and add weighting. This will keep things much more predictable. 2. Is this for a game engine? Couple of things.…
Go ahead give it another try maybe use simplified anatomy chart something like cartoon or super hero or cloth mannequin . Few things to keep in mind like relation between individual parts -> is rib cage wider then pelvis or is waist wider then rib cage also widest/narrowest point -> widest point[WP] on the whole body, WP…
First of all thank you all for commenting Updated/Edited. Thank you, but I'm not sure what you mean by it being optimized? could you elaborate a little bit more on that? I'm thankfull for any advice you could give me in that direction. I'm not quite sure how I can achieve what you are suggesting in the Skyrim CK. It's also…