thanks, happy to see that it was informative enough :) Saidin311 -- u r right, in general it is a skylight plus 1 main directional light (for the sun) and a couple of secondary directional lights to make a sort of bounced and reflected rays. Anyways, I am changing the lighting theme right now so it won't be the same but…
"Does have anything remotely close to Biped/Character Studio? If not are there rigging tools available like PuppetShop, CAT or CrypticAR?" Something like The Setup Machine blows away Biped or Cryptic. There are a number of excellent and proven low-cost or free rigs for Maya that blow away almost anything Max has to offer…
1.1 update! - a new Match Color module: it's like a Photoshop Match Color command but it automatically uses a selection (or a merged copy of a document if there's no selectionm or a bottom layer if two laeyrs are selected) as a source — no more wasting time looking for a correct layer to match; - Add to / Subtract from…
She has kind of a squat, baby-face at the moment. I like your hands and feet, but your torso and limbs are kind of undefined in terms of anatomical structure at the moment. Ysalex said it well. I'm assuming it's the perspective skewing the image, but her legs might be too short. A normal person's legs are a bit less than…
Go a to your local library or charity event and buy a Med Book. I'm not kidding, when I was in Med School I saw some nifty photos and artwork of the human anatomy, if you have stomach to watch them, you can get some pretty bad ass med books for cheap. That's about as 'real' as you can get without breaking the bank or…
Did some work on his anatomy, mostly tackled the legs and made some of the adjustments @AgelosAp suggested regarding the waist and the legs. Might still have to push those things further. In fact, looking at him again, his legs might be a bit too beefy compared to the illustration. Hands and feet have yet to be really…
Yikes, what a tight turnaround! Still, it seems to be coming along pretty well! Have you already done a full body block in? I find it's easier to catch mistakes when I can compare the scale to the rest of the model as a whole. Ie: You may think that the bolts on the leg look fine when modeling only the leg, but notice that…
*merge the lowpoly objects *put an editpoly on top of the merged stack *Grab what used to be the individual objects and move them apart using the editable poly modifier. (you can turn this on and off to toggle the exploded mesh) *Key the position of you highpoly objects at frame 0 *move to frame 1 and move move your hp…
Better. I like how your made the rip-cage is more noticeable now. The forearm shape seems better and the same goes for the top of the leg. I believe the reason why it looks weird is probably because proportion wise, the top of the leg (from the pubic area to the bottom of the knee) is supposed to be the same length as as…
[ QUOTE ] The smoothing on faces means that you don't notice the non roundness except at the edges. [/ QUOTE ] That isnt entirely true. You will also notice non-roundedness on surfaces where there is something in the texture that wraps around the cylinder perpendicularly. For example a leg with a strap across it. If you…