We are looking for a 2D Artist to help with Assets for our Mobile MMO Spellborne which you can check out here https://www.indiedb.com/games/spellborne. Qualifications: * 2+ years of experience in 2D and/or 3D art production * Excellent drawing and illustration skills * Experience with game production tools: Photoshop,…
Hey there! We are looking for a talented 3D Environment Artist to join Dark Stork Studios. This is a full time in-house position, please do not apply for freelancing/contracting or remote collaboration. Requirements:* Exceptional skills in 3D modeling and sculpting; * Basic understanding of human form and anatomy; *…
NCSoft is seeking a highly experienced Senior Animator to join its seasoned team of industry professionals led by key contributors of award winning massively multiplayer games. This is an exciting opportunity to work in a highly creative environment at NCsoft's headquarters in Austin , Texas . Requirements: Master level…
Can confirm this is happening for me too. It shouldn't be happening, but it might have something to do with it's order of transformations. Maya uses Scale -> Rotate -> Translate, and it seems as though in this example the scale is effecting the rotation axis. Picture it like a skew, Maya is applying the scale first but…
I am not sure if this is a fact but I would like Blender users to pls try this: Open a new start up Blender file, Set unit length to centimetres-metric. Add a uv sphere to the scene, add the wave modifier and press play on timeline. The wave modifier works fine. Notice the sphere's dimensions is 2cm for x, y and z axis. If…
I know this is possible because I did it months ago but can't remember how. So I have two objects each has it's own unique material. I want to combine them and have the new combined object have a multi sub object material applied. When I apply the multi sub object material I want it to populate the sub object fields with…
Try not to paint in your normal maps. Spend that time instead on learning to bake properly so you won't have to in future. Visible seams on the normal map as you show in your first picture due to UV rotation isn't an issue when you bake normals because tangent normals are relative to UV space, meaning it looks weird and…
aye it sucked, but fuck it if i go through everything i have so far and then give up when something bad happens i might has well have not bothered in the first place. yer my choice to follow the character artist route didnt do me any favours. the jobs i was applying for where junior positions and i had lots of confidence…
I think your portfolio is quite decent, and your competition isn't necessarily in the same location as you are or plan to apply to, so continue to add to the portfolio and scout out studios nearby for positions. Also consider other applications for 3D art such as architecture visualization, tv animation, vfx and and…
This is an excellent application, and I've had so much use for it. I do have a little problem, and I don't know if it's been brought up before (I did a quick browse through the thread and searched to the best of my ability). The problem is the mesh is invisible in the 3D viewer when using the default Direct3D9 Graphics…