Yes, we will be releasing it on PS3, Xbox 360, PC, and there will be several other ports including the DS and Wii. As far as working with the PS3, I'm just an art monkey :P
~ Also; all entries have been archived into one downloadable folder: PolycountBrawl.rar Folder contains all 366 images from approved entries grouped into Fighter and Stage folders respectively. All images are titled with each artists Polycount forum handle, thus the folders are best viewed by 'Name'.
So i love this game i want to enjoy this game to its fullest but unfortunately if you've heard there are some problems, The game freezes during gameplay and its not limited to the PS3. If theres a thread about this i apologize but i just wanted to know of any news of a patch or fix. (My problem) so i picked up gta like the…
No PC demo :( And with Ubi's new stupid DRM, it looks like I'm not going to be getting this one. I'll try the demo on the 360, but considering I hated the console versions of each SC game before, its not likely that this one will be different.
Well it's been a long time since I updated. Lots of reasons I suppose, but I won't get into it here. I took a break from art for a couple months but I'm back into it and feeling refreshed! Here are a few Rubens studies from the past few days. I'm trying to make a new habit of painting daily, and even considering a 365 day…
High poly isn't what you need to focus on. First you need to make a proper low poly for this scene, the counts are just way too low; where next-gen games have 2 million triangles in a scene or more, depending on shader complexity. 2 million triangles in a scene on the PS3, 360, or PC is considered low poly by today's…
I just played through Ratchet and Clank: Tool of Destruction and A Crack in Time. Now I'm just playing through to get all the gold bolts and upgrade my weapons. :poly121: I'm playing Uncharted too, then looking to buy Uncharted 2. On the 360, I'm playing Halo 3, Modern Warfare 2, and Battlefield Bad Company 2. I'm a big…
So I've been working heavily on 3D and with unreal engine 3 programming this academic year, hasn't left much time for posting up on forum threads or blogs. I'm maintaining 3 threads just for university modules already. Here's a few examples of some of the 3D I've produced over the last couple months :) 360 turn arounds of…