Just wondering if anyone has noticed maya 2010 being laggy. For example when I duplicate a cube it has to think about it for 1 second. Easy way to test this, duplicate as many cubes as you can ctrl d and try to move it immediately. It seems to access the hard drive each time I duplicate as well? Went back to maya 2009 and…
hi, now that I am back to some maxing I improved the unwrapper I ported from blender some time ago. please let me know if it works under max6,7,8 before I release it on the other plugin/script sites. main change is that the "only selected" works better and that all results are stored into the applied unwrap modifier and…
I have max 2009, so I am not blessed with the privilege of having the Graphite modeling tools. I would like to use the Illusion Catylist "PolySplitRing" to insert support edges in my geometry rather than using the the Connect button. The only down side is the "PolySplitRing" doesn't embed itself into a "Edit poly"…
So this is a thread for the current briefs I've started working on. One of these is the rec room from the 2009 film, Moon. I've using this image as a main source of reference. http://www.polycount.com/forum/attachment.php?attachmentid=20723&d=1413662763 This is what I have created so far- more accurate front chair legs…
Hi, I'm working on an elf for a school assignment. We have a maximum of 10 000 triangles to work with, my model's tri-count is 7788 at the moment and I'm not planning on increasing that, I'd rather lower it. The deadline is next Friday and I'm planning to have the model textured and rigged (body and face) untill then. I…
This is a well written article as well. http://www.boxturtlebulletin.com/2009/09/10/14579 A True Hero Gets an Apology Timothy Kincaid September 10th, 2009 Turing There are not many people who have changed the course of political history or impacted the day to day lives of nearly every person on the planet. Alan Mathison…
You can use just the outputs of each marble substance rather than dragging the entire graph into your trim's graph. This is how some of the generators are made. Something like grunge 001 is just a substance graph, like your marble, but it looks like a single node because it's using an output of its graph. When you make a…
when i was watching it live on game trailer i was like OMG OMG OMG :DDDDDDDDDDDDDDD http://i0.kym-cdn.com/photos/images/original/000/119/924/sweetjesus.jpg?1304464078 i just want to see more of it and theres something not right with the main character wearing a coat like that :/ but anyway CAN NOT WAIT for this game, its a…
Is that bottom image suppose to be the same as the textured one above it? It doesn't look like you have your ZADD enabled for your spotlight. That's why it's so flat. You could also try "mask by depth" or whatever it's called in the masking submenu. This is a good breakdown of how they created their scene…
Damn... That's a lot of games! I can't even count them all. 22... I think. Also, that's just about every game PC market got since 2009, did I get you right? So, how many total then? 25? 26? PC gaming market kicks ass! Yeah, that guy should really show that HUGE list of 22 games (5 or 6 of which actually benefit from DX11)…