trying to approach this concept. just need some help and critique and will update as i go along. what i've got in marmoset I've added changes from the original concept like the braided lining on the scarf/turtle neck.also the details on the armour. zbrush version so far.
Hey folks! Here is my latest project i did in my free-time to study 3d game arts. :) Based on the awesome concept art of Max Grecke. More info and breakdown images here [SKETCHFAB]9f3f09a332294c4bafc8caef07a67cf0[/SKETCHFAB] Wireframe High-poly Some breakdowns
Hello,Everyone,here is my new exercises:)The concept from one movie that named apocalypto:) please crit:) Just do it for my new tablet:) And thanks for all:)
Final Images: Hey guys, Currently working on my art station challenge model this is my current status It's based on this concept by Sher Rill Ng Any Crits are def welcome, i have a little under a month to go!
Hi Guys, I was doing this Low Poly character inside of the Unreal Engine, was a really fun project, I learned a lot, Thank you Adam Skutt and Igor Catto for all your support. https://youtu.be/RwW-fm9KA_8
Probably too early to start showing progress but I'm an anxious freaky guy. Just showing what I've got so far, and maybe get some critique on proportions and such.
Hello! I'm new to the forum, this is my first post, and I wanted to get some feedback with my character's body modeling, he will be a heavily muscled gladiator. The next step is to add the details, skin pores, wrinkles, imperfections.