Hi there! It's amazing! I'm enjoying about 3 hours testing it. But now i have a question. Did it become possible to use gradient map or mb other methods in order to rotate pattern pf material? I have mesh with uv shells lying with angle (~30 degree) and pattern too
Processor is AMD Ryzen 5 1600 Six-Core processor. Overlapping shells is cards for a fluffy bush... maybe several hundred stacked shells. I always had this issue working with hair cards as well. No construction history at all.
I have recently come across a problem that I have never encountered before. My UV shells are absolutely massive and do not fit inside the 0 to 1 space. I am trying to model a house to take into Unity. I set my modeling scale to meters and I didn't do anything at all to my UV editor (I assumed everything would sync up...).…
well i love black people if that was not thruth never do a blaack char , and is truth they smell and sweta a lot i remember crossing with a black girl she wa sbeautifull her body was sweet she has th emost beautifull derrier she link the eye so i approach to her and when i got too muhc close to her i dont knwo if she didnt…
Placeholder is better than nothing, and makes quicker iteration. [ame=" https://www.youtube.com/watch?v=pTW6S2mC3-k"]sidtest - YouTube[/ame] It really depends on what you are trying to sell and where. I'd recommend polishing a level or area, or creating a vertical slice, if you are trying to sell the game as a whole…
Hi, It's more of an advanced texturing question. I'm coming from prerendered production where we would bake tiling map, create a mask for the UV shell border and paint it out in Mudbox / Bodypaint / Mari and then apply it on top of the tileable texture fixing the issue. Is this method used in Unreal or everybody just…
Nevermind I figured it out: There's a tool in the Edit UVWs window called "rescale clusters", but it only works with your shells if the entire asset is combined into one editable poly, via attach. Then apply a new Edit UVWs modifier to the asset and your UV's will still be there and you can apply rescale clusters, and it…
I think you should focus on where the most potential sales are, namely Unreal marketplace and Unity asset store. I sell on the UE marketplace and it's been good so far, I wish I could have time to make more packs. I wouldn't bother with artstation, since mostly other artists frequent it (I think it's a better idea to sell…
here's several things I apparently need to spell out to you: * They don't need to resort to being shameless whores to sell video games to mac users. It's not like they don't do just fine in the much more competitive PC market with many, many more options. * There isn't a second thing. They don't need to resort to being…