sorry for reviving a dead topic but i have no clue in how i can import a custom helmet into the game? Is there any way i can import the helmet so it can be used with every character skin? without attaching it to the head models? Basically what i want to do is make a bunch of accersories (ex: shoulder pades, glasses and…
What an awesome contest! I'm excited to give good ol' Mason Archer some fearsome new equipment. I'm aiming to make a helmet and a standard crossobow for this guy. I've gathered some reference images on my pinterest pages here: http://www.pinterest.com/gticopeland/crossbow-reference/ and here:…
With any luck I will have the time to create a third and final entry to the competition. This time around it's a helmet,instead of a weapon. I liked the idea of looted Saracen gear taken home from crusade, so to have a little variety the helmet will go in that direction. The reference is derived from Mamluk warrior,who…
Thanks a lot Torn Banner and Polycount for holding this contest. I'm joining in the crusade to make a set for the Mason's Vanguard, the set will consist of a helmet and a Fork (or a Brandistock, I haven't decided). The idea behind the set is one that really intimidates with it's agressive forms and religious reference (in…
ok I was working on my model when I selected the helmet. I clicked to select the whole element, then clicked hide selected. I went to edit the underpart of the eye where the helmet was in the way. when I was done I could not unhide the helmet. I right clicked and selected unhide all but that does not work. the only way I…
I use the skin modifier, paint the weights and then select the mesh and ALL the bones I put into the skin modifier and export selected to FBX. Mabe you din't select the bones when exportig? Strangely I tried rotating the head, and resetting X-Form afterwards but it still remains rotated to the right shoulder. Since the…
Hello people! This is my first post on this forum and i'd like to show the last project i been working for an indie game is currently in development (http://lcqstudios.com/). My tasks on this project consisted in making the Rider character from scratch and also the Bike (high poly modeling, low poly, retopology, texturing…
Hello people! This is my first post on this forum and i'd like to show the last project i been working for an indie game is currently in development (http://lcqstudios.com/). My tasks on this project consisted in making the Rider character from scratch and also the Bike (high poly modeling, low poly, retopology, texturing…
well i would leave it showing the face but for the game i'm working on it didn't make much sense to be in full body armor. The player is usually in an alien atmosphere, trying to dodge all manner of weapons.. so showing off your smile during all of this seemed a little unnecessary. i am a bit confused on the helmet…
The design of the helmet just screams Halo to me. You said you were inspired by Halo...Is this like a fan piece (a female master chief) or are you going for your own design? If the latter, I would seriously consider changing the colour scheme (green grey with yellow-orange visor) and changing the helmet design. A Halo nut…