It works fine without the script extender, but the script extender gives you extra features, such as being able to filter the names in a very fast way. Script extender is easy to install otherwise, you just paste the files in the skyrim folder and launch skse_loader and it'll start the game like normal.…
I just realized this, you're going to have to extend those legs out. The back calves and thighs are touching and intersecting, so they won't be able to extend out like a frog cleanly if you retopo it as it is. Extend the leg sculpts out so you can make a rigger's life easier later.
Yes, you have to modify the values in the script. And when you want to do the same with max modifiers, you can use the chamfer file from previous post as a template. The way it works is that it's extended scripted plugin that contains the modifier instance it's extending, sets its parameters on creation and replaces itself…
I’ve been working in architectural visualization and CG for a long time, and like everyone here, I’m watching how fast things are shifting with AI getting baked into more tools and workflows. This isn’t another “AI is good” or “AI is bad” post. That conversation is already everywhere and usually goes nowhere. What I’ve…
I had done a 3 year degree in computer games design and I always knew I wasn't going to get a AAA industry job because my artwork just wasn't good enough. I decided to do a Masters degree in computer games design and modelling which could have helped my chances in getting a job. Of course we all know that the art talent…
Pinched, as in too sharp? There's an edgesplit modifier still there, I should remove that to soften up those edges a bit. If that's what you meant anyway. And yeah, the bumps. :( It's pretty difficult, I feel I could spend hours just trying to smooth it out. I wonder how people usually handle this (curved surfaces with…
pior, i hear you loud and clear and i wasn't necessarily talking about this feature that feature, i mean i like max's over all modeling workflow more than maya's, but since i have used both apps extensively i have a way i work in maya, and a way i work in max. what i was referring to more is that the whole zbrush vs mudbox…
It is entirely possible to make money off of a website. I have a friend who has made this his primary form of income, and he makes a decent living off of it. But there is still a problem with what you are trying to achieve. My friend designs sites that are specifically structured to improve click-through. He uses every…
I figured this was somewhat relevant to us, as we make art for games. It's a European Citizens Initiative, currently at 652,366 signatures at a 65% requirement for the UK parliament to recognize it. If you are in favour of these terms & are a citizen of a country in the EU, the deadline for signatures is 31/07/25. From the…
TexTools has a macroscript that extends the selection. If you have faces selected it will select the associated shells (just like that checkbox). If you have edges selected it will loop that edge selection. If you don't bother installing TexTools, here is the script as standalone:macroScript…