Thats not how it works What of the shading did you already accomplish, which parts do you struggle with? What methods did you use and didnt work as anticipated?
sure after work tomorrow i'll put up some wires and textures. Ogle: ya he's smirking on purpose,and his eys are altered to look up, i thought it would be a cool pic so i did it. its currently my aim icon. sectaurs: thx for the input. Actually I came up with the character a few years ago around the time of warcraft 3. He…
Very powerful post man. My dad has always been my hero, and I can't imagine what you are going through. Great job on this, and don't worry about your dad, hes in a better place now. Dave
10/19/23 Project II, Zbrush Bust Sculpt! A 3D sculpted recreation of CanaryWitch's lovely DnD character, a unicorn wizard. I put a lot of love and care into his appearance. I think I did him justice, for it being my first time in Zbrush. Sculpted entirely in Zbrush and rendered in UE5.
Ok well meet walter ... this is my 2nd attempt at organic modelling .. ok i am having some troubles uvmapping him though .. i've brocken it down in parts and mapping one section at a time and then will weld it all together .. i am using a checkered map but it is proving difficult spreading the mesh properly to avoid any…
I just recently graduated college and ready to move on to the next step of my life by getting a job (hopefully) and on my quest to move on I found my self astonished by the skills and techniques of other artists. I'm almost intimidated browsing through Artstation and through the forums, because majority of the work there…
Hey guys! I was just very curious to know who various different people learned the art of animation. With online resources, online schools, traditional art schools ect. How did you pick up animation? :)
Hi! Did you bake a unique normal map from a high poly to a lowpoly, then changed the lowpolys shading? If so, I would expect the final shading (mesh shading + normal map) to no longer look correct. The normal map stores the difference in shading of the meshes it was baked with. So if you change the lowpoly shading, you…