Mechanical Color recently released Replay, a new tool for
MODO, that allows you to create macros and scripts without writing a single
line of code. Here's a brief overview of why it's a must have for my toolkit. http://www.pixelfondue.com/blog/2017/3/29/mechanical-colors-replay-for-modo
This should hopefully be a quick and simple question. I'm getting fairly decent at painting meshes in Modo, and am actually getting to the point where I prefer doing my UV texture work inside it instead of doing things piecemeal inside of Photoshop. One thing is keeping me away though, and that's being able to paint a…
Hey duders, just wondering if anyone knows if it's possible to average normals in Modo. I'm using 701. Basically I've got a bunch of ground/dirt tiles with extremely obvious seams because the normals are just doing their thing. Other than smashing them all together into a gigantic mesh all I can think of to fix it is…
I have my first model done in MODO and now I'm going for subdivision process, its unfamiliar to do that on MODO to me, so I decided exporting to Maya, I tried both OBJ/FBX formats with no sucess, on the FBX case I got this message I've exported it into ZBrush and UVLayout without problems. This very model has some 2 Edges…
Texture not rendering help!! I imported some 3d coat model into modo and try to render a scene with phototexture, however the texture wont show but changing the diffuse color, any modo expert knows how to resolve this?
That's the way you would do it in Modo, not quite the nice results you get in Cinema4D but in a sense you could cross fit Cinema4d and Modo (import the belt in Modo once it extruded along the spline in Cinema4d) i used to do this in 3dsmax and LW.
People who can use Modo say it's one of the fastest modelling app. There is nothing wrong with cut tool. If any one have problem with modelling in Modo it's because they lack knowledge about Modo or are trying to incorporate habits from other apps.
This script is years old but I JUST stumbled over it the other day. So consider this a public service announcement! This script integrates Modo and UV Layout in a similar manner to how GoZ integrates Modo and ZBrush. 1 click to send your mesh to UVLayout, 2 clicks to get it back with the new UVs. Really slick and handy...…
Hi there, I no longer have a need for my recently acquired MODO license. Selling my full License of MODO 902 for $650 + $100 dollars (to The Foundry for licensing transfer fees). PayPal would be best. May be open to offers if that's too steep. Please hit me up at bradfordmoore80@hotmail.com if you're interested. Cheers,…
I recently started using Modo, (was using Max before) and so far I haven't had too many problems until now. I've unwrapped my model but when I bake a normal map in xNormal it seems like it isn't unwrapped. Here's a screenie of Modo And here's my map Thanks for your help.