The scene looks real nice, good job on that :) A little bit of feedback/thoughts: I am assuming this is not intended as a portfolio piece for game art considering the workflow? More of a previz thing? If its gameart, I would have understood the polycount and wireframe a bit more if you used tiling modular textures and had…
well damn, if thats the only way to relax i am very underwhelmed :s , feels like its always just slightly lacking hope they add more tools around this because of the gameart pipeline i feel unwrapping might be blenders cruxs, i really enjoy the modeling process but when it comes to unwrapping it feels lesss then fleshed, i…
dude! i just checked your site. i've seen some of Exarch, sucks it was cancelled it was looking great. is the project alive in any form? i was trying for an intern position there before moving out to phoenix for a gameart and design degree. an alumni student, dan nanni i beleive, and instructor named mark meyer from my…
For gameart, it doesn't matter what base you use, since you're just baking normals - only the final result matters, and therefore what base helps you the most to get to your result. I would recommend anyone who's just starting out - to use a simple basemesh, and then work your way up the more you sculpt - as you'll see…
Here's a gun i did. I was bullied into making a thread for it! I didn't wanted it to! :( Damn cyber bullies! I'm looking at you EQ! I'll send you polack to your house! Anywho.. -- Copied from my blog post. -- This is a new piece I am working on at the moment. In between 3d works, I managed to make this revolver. So far I…
I agree with everything Warren just said. Not to beat a dead horse, but the reason it's become the focus with this one because when you take the characters away you're left with practically nothing. It's a fantastic painting, don't get me wrong, but there is nothing visually unique about that scene when you take away the…
Hi gals and guys! This character is based on one of Post Apo Girls done by Serge Birault. Original artwork can be found here: https://www.artstation.com/artwork/XEWDR It supposed to be a quick model, just for two evenings after work, but at some point I decided to push it a little further. There's still a lot of things…
Hi everyone, this is my frist post here ! I will share my last 3D model with you because I would like advice and critiques on my work . Like i said on Artstation, this props is from me the balance sheet of my frist year of training. I'm a GameArt student in North of France and I seriously started the 3D last year on…
Personally I like 2d concept art and zbrush sculpting, but not the retopo and UV part. The issue with that is that in order to get tight and clean game models under strict budget constraints, there is a need for a close to perfect symbiosis between the highpoly phase and the lowpoly. What I mean by that is that more often…
I never show my gameart for people outside the industry. They just dont know what they looking at and compare it to normal rendered stuff, classic art, movies etc. I had this conversation with one of my brothers the other day. Brother. - Those dudes look all boxy. How ugly. Me. The client gave me those specs, It wont get…