Hey guys, I have ran into another problem. I found this nice little tutorial about making custom cubemaps but mine doesnt seem to work properly :s In the newer versions of UDK it doesnt have the RenderToTextureCube so I have had to try using either TextureRenderTarget2D or TextureRenderTargetCube. I tried using the…
For next time since you already made the piles, looks like maya? Is there a similar copy option in maya as in 3dsmax where you can clone an object and instance it so that you can then "edit", the "original" mesh and also be editing the entire pile so that, this situation you speak of with the "ugly-unoptimized meshes", are…
You might want to rethink the dimensions of those timbers, they are pretty thick, like basement support beam thick. They are holding up just the roof and walls, not the entire house. Timbers that thick would put a lot of unnecessary weight on the rest of the support structure lower in the house. Also because they are so…
Okay, so after a month or so of trying, I found a workflow which got some nice results. I'm not sure of the quality myself, though I am quite content: Here's an image of a scot's pine tree I modeled. The branch was baked from a high poly mesh, total polycount is 2.3k. Sorry for the crappy image quality!…
I've spent a few hours with Dynamesh roughing out the proportions and overall form. Two questions, how are the proportions looking so far? are the front/back legs feeling too far apart? Also, i've created a sub-tool for blocking out the shoulder plate armor, but i'm not convinced the sub-tool is necessary since couldn't I…
Hi everyone! Very cool to find a place to learn and share our passion for animation. Currently I´m a video game animator. Have worked for different companies doing a variety of projects that go from rpg´s to FPS with crytek, CDP Red and DICE. It´s a pleasure to meet you, as well It´s kind of my first time on forums :P…
Stop... fucking... over... europe.... GADDAMMIT! But we are used to it now i guess. We´re stretched out and easy to pin to the floor. But yeah. Like some guy above me said. I hope it´s region free. Then i will just buy a copy from america. And it´s true Dusty. Releasing it on pc in America and not europe would equal…
Hi! I’m a Senior 3D Character Artist with 10+ years in game development and outsourcing studios. Currently available for freelance / contract / remote full-time work. Experienced in: * AAA / AA / Indie production * Real-time characters for Unreal / Unity * Cinematic high-poly characters * Outsourcing pipelines and remote…
I know, I was just using Right-Click selection as the final Blender Fundamentals video (link) seemed to suggest that it has some advantages, so it seemed like one of those things that might be useful to just get used to doing now? Since posting yesterday, I have discovered that I can enable gizmos to appear whenever I make…
ok thats starting salaries that have fallen 45%, which is understandable given that the supply of artists has grown so much. overall average salaries fell 10%, not too bad in this day and age as all careers, with the exception of upper management types, are getting shafted so bad that the middle class is disappearing. a…