Hello! I am working with a small team on a game project in UE4 for our class. We are making a game based in a mad scientist's lab and I'm having a really difficult time getting the lighting to look good. There are four rooms in the level. My thought is that somewhat different lighting (or different light colors) will help…
That demonstration scene is only one room. There would be more than one room visible in a complete level. And there'd probably be bigger rooms than this (and smaller ones). Not every mesh would need to be part of an ISM but it's something you'd use if you needed to. Especially if you found areas which had a high mesh…
Hey Shyralon, good start so far. I like the look of the mushrooms, they have a nice contrast with the room, maybe they could glow a bit more though since they make a nice focal point. It might be worth making a simple dirt texture and geometry to sit underneath the mushrooms as it appears they are growing out from the…
Moose, if you get a chance, can you explain whats going on with the weapons boning? There is a Bib_Ik Hand root as a child of the bipeds root, and its position is at the center bottom of the character. Then its children are the Bib_IK_Gun and sub children of Root -Bip_IK_Hand_Root (bottom center of character) --Bib_Ik_Gun…
Hello, I am Joshua Workman. I am working with Kali to create our pirate cove throne room. Kali already showed some of our references and her concept. Here is a very quick block-out of the room I used to get some lighting thoughts. Our plan is to have the lighting coming from holes in the "ceiling" in the cave, bounced off…
Hello all, been a lurker here for a while and now working on models for my first game. Please bare with me as these models are pretty much the first time i am creating for public view. I am currently working on my first room. Some specs that I will need to for my finished product. Game will be on android devices Not going…
New decade and time for a new home workstation. I've read the first post (updated November 2019) and it's very helpful, thanks. The last couple boxes I've bought from HP and they were OK, but ultimately fell short, especially when trying to upgrade components, like the GPU. I'm trying to decide if I should build my own or…
Well to your first part here. Kids are assholes and they act tough (like most people ) on the net because of the safety of hiding behind the fake names and distance. Take those same kids and put them in the same room as everyone else and 9 times out of 10 they don't say shit. As for the second. This is an impossible study.…
felipealves hey thanks men. I wanted to add a tree root that break the wall and invaded the room. But after I know myself if I begin like that I will add MANY things ^^. But it was cool idea. Megacorpse : Thank you. I agree I added and I will add some pebble/stone. I don't yet if I made that in the texture or on mesh.…
Yeah, they already started to intergrate Mudbox sculpting in Maya (which dont work very well at the moment) so I prefer Mudbox as my main sculpting tool. Back to topic, I found a list of softwares they use. This was for Avatar: * Autodesk Maya (most shots) * Pixar Renderman for Maya * Autodesk SoftImage XSI * Luxology Modo…