As stated already, awesome read, truthful and to the point with no agenda. I'm new to game design myself, but my main issue with this article is it sounds like it assumes great games are more an accident than we give good design teams credit for. Lemme use the already referenced example, Minecraft. Was it the product of 10…
I tend to view any project as a collection of creative problems that need solutions. Once you've both designed and executed solutions for the full list of problems, then the project is finished. Between the exterior drawovers and the panels from the comic illustrating the interiors, I felt I had enough concept to start 3D…
@Sectaurs What is your goal? To be self sufficient and not working 24/7 and enjoying my job while being able to traditional art/my own projects on the side. Have you decided whether you want to go 3D or FX or animation? Nope I think that's an important step. Once you've that in mind things will be easier to figure out,…
Well I do agree with Zac about removing logo and fancy frames, but I would say some visual design is good too if it helps reading and understanding thigs easier. Just not to "overfancy" would be enough ;) Other than that to me in general as a beginner portfolio it is looks like a solid one. I've seen ppl getting hired in…