Yeah its what I did and its working great. Its just that I'm really surprised that you can't bake vertex color with good precision for game development.... it is veeery surprising. I could set the position range to the object bounds so the precision would be optimized but anyway, this is really bad issue. But not 3dsMax's…
I've worked with Torque2D and the full version of Torque3D. I spent money on, and struggled with Torque2D for about 3 or 4 years before cutting my losses, and moving to Unity. I've never looked back. I would highly recommend Unity over Torque3D at all costs! The workflow for both programmer and artist assets for T3D is so…
I don't think it's really as bad as you make it sound You just have to be carefull with certain pitfalls and plain limitations, but then they work. Especially be careful with rigs and hierarchies in general. No problems with scene xrefs at all ... Real file data corruption is a thing that i never experienced with xrefs,…
Hi so I was wondering if I could get an opinion on something. When you finish your model and about to export it, is it a good idea to sometimes remove extra edges. Here I have an example incase I'm not clear. You see I have these two boxes next to each other and they have it where lots of edges to it. Now if I wanted to…
Hello fellow polycounters!!! It's been years since I have posted anything on here, but I am looking to get some feedback and constructive criticism on the latest stuff I have been doing outside of work hours. This first image is my start to modeling a generic urban building. This is my first project for a class I am…
I understand wanting to keep it authentic in terms of the materials in which case CODs famas is a bad example but I think it definitely needs more signs of wear on the plastic parts considering how worn the metal bits are. Deep scratches in the plastic, marks where its scuffed against other surfaces, maybe even some paint…
We are looking for a skilled 3D Animator to join our team for an Arabic-themed fighting game project! ✅ Requirements: * Strong experience in fighting game animations (punches, kicks, special moves, fatalities, etc.) * Experience with UFE (Universal Fighting Engine) is a BIG plus * Familiarity with Mortal Kombat style…
n-gon is undefined triangles. in max I can spin hidden triangles inside ngons(and polygon) if needed. pretty useful for shaping landscape quickly without sculp tool sometimes uv Quickpeel doesnt want to calculate n-gon properly, so I have to turn it into triangles or quads. for zbrush , n-gon will be turned into tris or…
It is a bad ass concept I have it on a dif hard drive i can't get to atm. Wasted U.V. Space, and as already mentioned very low specs, If I created this I would sculpt out the high, or go crazy and model out (with a good game plan) how to tackle this bad boy. Otherwise Nice progress if you choose to redo it (or edit the…