@Polygoblin We have some simple ideas so far. An overall premise and such. And a relatively high level starting "story" I guess. We have just enough to help us figure out the basics of the game idea and also enough to plan a little demo. It will have to expand later for sure but right now we are keeping things open enough…
Looking good. I like the style. Here are my suggestions. Note I'm not a character artist/modeler but I feel I do have an eye for detail :) Take it for what it's worth. Hair is too symmetrical. Break it up. Oh yea, make his face asymetrical too. Doesn't need to be much. His nose points towards either side a little or the…
I see three major changes you've made to human proportions: Flat brow, wrinkled up nose and the mouth. I can see what you're trying to do, but the choices don't come together as well as they could. Compare it to this (Iron Maiden - Killers cover art): The unusual way that Eddie's face is distorted gives him a very…
I'd suggest really going back and defining what this character is all about. what's his story? What's he do for a living? Is he good at it or does he suck at it? These are the kind of questions you have to ask yourself in order to make a character come to life. I did a quick paintover based on your design. I hope it helps!…
Thanks Bryan! And I am definitely not as deep a person as you are making me out to be lol. When I start a new project, I usually spend a couple nights just going through hundreds of concepts, illustrations, and photos to see if anything inspires me. In this case, I had an idea that I wanted to do a female african american…
Discover Blender Game Tools Download it's free! http://linko.projects.free.fr/gametools.zip Topic on polycount: http://polycount.com/discussion/174302/game-asset-generator-for-blender-the-fastest-tool-for-game-asset-creation-free#latest Bored of spending countless hours to finish a set? Discover my Game Asset Generator…
hey soulsteady, as an artist who uses heavily based anime as a personal style, I have this advice for you. Follow the advice of the guys that posted before me. Learning good anatomy makes anime a whole lot better. Most of the top guys in japan are insanely good fine artists and painters that stylize their way towards the…
wrong :x Even if it's a crude concept you really should have something to refer to. Is this going to be a normal mapped character? If not you're way too high poly. Even if you smoothed it just to render, that's pointless because it will never look like this your leg joint starts are so small I'm pretty sure it will be…
Thanks for the replies, I think this gives me a good idea of where to go next. I think I'll make a few more changes to the model. d00kie: lol, yeah I too felt this gun was a good mix of organic and hard surface. Thanks! crazyfingers: I always feel like just slapping objects together wastes texture space, but I see what you…
roosterMAP: yeah was goin for stylized on teh new female ones... ComfyCushion: haha, i was way to lazy mode to do his actual gun (was tempted but i'd never finish this thing off :P). And yay you got it ^^ SuperHappyCow: hehe, yep. Josh Brolin from NCFOM... love that movie so much :poly136: Weapon_X: cheers man :) Razorb: :…