Hello! I'm quite new and I have the feeling I'm making a stupid mistake... I'm creating my own textures in Substance Designer, then I apply that texture in Substance Painter to put it onto a 3D model in Unity. When creating the texture the normal map looks fine, as you can see on the picture below. I also make sure to set…
Hello! I have a Wacom 6-D marker pen dealie and no matter what forum or Youtube video I find, it's just not giving me the pen's justice. I can not for some reason get the damn rotation to work just by rotating the pen in my hand as it's supposed to. I am currently using Photoshop CS4 version 11.0.1 which apparently has the…
I've been playing around with learning Blender and trying to import a scene from 3DS Max comprised of about 150 models and 50 dummy objects. The obj format exports models quite nicely, but does not preserve the hierarchy and doesn't support dummy objects (among other things no doubt). So I tried every exporter blender…
Another update. Spent The past 2 days figuring out how to work XNormal efficiently, baking, collating and cleaning maps. Hopefully it's starting to look ok and come together! Renders are with max default light and scanline Back Normals Front Normals Back Normals and AO Obviously the AO is fairly dark in places, but it wont…
Marines´ M16A4 arent issued with PEQ-15s.. but with PEQ-16 Also not sure what that "rag" is supposed to be on the stock. Your Flashhider is also wrong. I concur.. there arent MANY M4/M16 models that have been perfectioned. Just because most people on this board, do not know how some parts look like, and are blinded /amazed…
here's a better view with some lights. also, the pitch blackness by the foot is caused by dynamic shadows from a spotlight. @ Polyhertz: i dont have any polys with more than 4 or 3 sides, they arent even supported in blender <_< and yeah thats exactly what i did for the diffuse, im still painting values in the the base…
Looks really good xavi. I think you lost alot of dynamic translating it into 3d. Where are those killer giant feet? The laced and folded over boots are some of the coolest aspects of the concept, and there arent enough polys for them in the model. Right now your concept is about 3x better than the final model. I know you…
I did notice that a lot of the businesses that are located in expensive areas were there before they got expensive, so they are kinda stuck. Not all of them, some were smarter and moved out, though causing layoffs in the process. Like in Toronto, which has the highest cost of living in Canada and is severely lacking in…
Here a couple more shots of my test scene in Unreal. I used speed tree to make the trees myself by first making clusters and then using fronds to distribute them across the tree. I used the same technique for the bushes as well, I feel like the frond method versus using the leaf generator felt like I had more control over…
thanks guys! I know, that's the biggest thing I'm up against when talking with parents. They don't want to except that a degree isn't as useful as a solid portfolio in the art industry. Thanks, It's hard to balance between too much information and not enough so I'm glad its working for you. Well once I wrap up the online…