Move out and work on a portfolio sounds like a bit of an oxy moron to me. Move out entails working to support yourself. Instead of leaving in a huff, or sticking around and letting her control your life. You could talk to her, hopefully all your years on this earth haven't ravaged her sanity so much that she'll listen to…
Thanks for the quick reply, Santewi. The lightmap res is 512x512. The bottom screenshot does not have lightmaps baked into it, which is also part of the oddness. Here's the UV layout, the yellow line selected is the seam. I can't remove it because it's my symmetry line.
Hi! Don't understand how such a file could be too heavy, it would be a mesh and the two normal maps that should get combined. No high poly or anything like that. In my opinion it would be best do a simplified test anyways. If remember correctly, in UE4 only tangents of UV0 were stored. To use a tangent space normal map…
Hi Slosh! Thank you for the feedback! At work, I'm very used to working from illustrations of robots or characters, and being forced to make them look exactly like the illustration, and not use real photo reference (I tried once, the company i work for didnt like it). Also I was never confident in my ability to do it until…
Honestly, I can't even imagine being in a work situation where I'm ok with not coming home after an 8 (or at most, 10) hour work day. This whole "Work is life" mentality is one of the major issues with the modern world. There's so much more going on, and if all you do is focus on your work, you'll be a very narrow person.…
I came for Terry Crews, but once I saw the Doomfist blocked in, I never been more excited for a project. Like, Retweets, Karma, It's all yours. Plus there is a lot for my to learn here, I suck at recreating likeness. Even while drawing.
Hey all, This is NOT a blog. I'm in the United States for another 5 months, and I'm currently looking for a place to live. I've been staying with a friend in Sacramento for the last few weeks, but I need to sort myself out with my own room. I'm specifically looking at California (preferably around the LA area), so if any…
My first official, to business Polycount post! Woooo! I'm wondering if there is any way in Maya to assign materials to objects that are on specific layers in the outliner? If you are familiar with how Rhino layers work, that is the sort of functionality I'm looking for. So if you have a bunch of bolts on one specific…
WIP I sculpted, retopped and unwrapped and textured Steven Van Zandt for my university assignment. The end result will be rendered in Unreal Engine 4, here is some renders from Mental Ray and my progress so far. Mental Ray and wireframe Steven Zbrush Sculpt Screenshots from UE4, Testing materials and hair, not happy with…