Hey everybody, My name is Daniel and I am a co-founder of TheRydanWorkshop. Our goal is to build an online based educational institute for all digital artists. An affordable alternative to tradition schools and that meets current industry standards. We will offer courses in a wide variety of categories, including Maya…
THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives,…
THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives,…
Hi guys,I dont know if this is the place, It seems like the only 2d place in this forum. I wanted to model a 3d environment but i need some help visualising it.So if you want to see your vision blocked out, lets work together. This is a fun project that I want to commit and and finish, to start a portfolio and it can be a…
This is more to get people pointed in the right direction. Hopefully someone finds it useful. So one cool thing about game art creation is that there can be specialized things that pop up. Those of you in dealing with Military sims and racing sims have dealt with this at some point in your life. Most tutorials on taking…
I don't have a way to speed up the time it takes to export a large obj file, but Mop's old MultiObj script might be handy if you're dealing with a lot of seperate bits and pieces. Here it is, since his old site seems to be down : // Multi OBJ Tool v1.1// -------------------// Tools for dealing with large amounts of OBJ…
In this brief tutorial, I'll show you how to start setting up Landscape for use as terrain for environments. Before I start, though, I'd like to point out that there is a ton of useful info on the UDK help pages. Here are some relevant links: http://udn.epicgames.com/Three/Landscape.html…
Hi! Did you triangulate the model before baking, to ensure the topology is consistent across applications? It would be good to have more info (lowpoly shading, UVs, wireframe). Ideally, share files.
We are in the process of developing an anime-style indie game in Unity, with emphasis on character presentation and stylistic visualization. The project is currently in active development. Core systems are in place. Iteration is occurring. It is currently composed of a programmer, an animator, and a 2D artist.…
Check out more renders and info at http://smessierobjects.com/folio/furiosafan/. Here's a fan art game character of Charlize Theron's character Furiosa from the film Mad Max: Fury Road. I've worked on and off on her for the past few months, applying new techniques learned from ongoing freelance projects this year toward…