Hi, So far you are doing a really good job of sticking to the original concept. I did want to highlight an issue with it as there are some elements in the concept which are off in relation to scale. The green door to me looks too wide and I'd expect it to have proportions more like this:…
if your model happens to be ever so lightly tilted up or down (even by a few degrees), shift-snapping to front view will lead you to *assume* that it is perfectly straight, while it isn't. Getting into the habit of not shift snapping to front view will force you to manually align the view to the actual front plane of the…
After having worked a bit more on the high poly sculpt, I've mostly focused on cleaning up and working on the low poly mesh. It's currently sitting at 4282 tris and I estimate about another 300-400 from the tubing that isn't in place yet. So it looks like the sculpt will end up just short of 5k tris, which feels rather…
He's looking really great, he is definitely high on the tri's for a DS game though. Most characters I've worked on for DS need to be around 300-350 tri's. Unless he's going to fill most of the screen I would keep the tri count down next time. Areas like the tuning keys could easily be one tri, or a plane with alpha on it.…
i have two dual-port u160 scsi controllers in one of my machines. does 80-90 megs/second off a single drive (10 000 rpm), around 150 megs/second sustained off two drives sharing a single bus in software-raid. since i have four of those busses, three of them are raided-together and non-raided drives for backups and one for…
At our film school where they do short films usually in the region of 3-15 minutes and mainly work on Final Cut, we were told that for web these were good settings: h.264, keyframe every 10 x framerate (i.e. every 10 seconds), with bitrate set to a multiple of 300kbps, ranging between 300-1200kbps depending on the desired…
where's the Magazine release? i would also love to see the other side of the gun and how your doing the ejection port. really good change on the muzzle break and the front sight post. you might want to take a look at some other m203 references and see how the barrel attaches to the weapon though, along the picatinny rail…
So I worked on more stuff! Which includes -New grass and made ivy! -Textured the giant Screw -Textured the top water tower looking thingy -Textured the base of the top section -Pushed Brick Normals, added more grunge on certain textures -Messed with Gamma in Mental Ray so it stops over blowing and Desaturating my shit.…
We are looking for Unity specialist familiar with Unity Project Tiny (https://unity.com/solutions/instant-games) Our task is to develop browser soccer-like game using Unity DOTS Runtime & Project Tiny. The game will be available on mobile devices only, so desktop version is not required. Game logic (see attached file as…
I'm working on a samurai-inspired game, and I am looking for someone who can make me an NPC model. I need a Japanese-looking man dressed in a traditional kimono, hakama, and belt. The image in this ebay posting is a good representation of what I'm looking for: https://www.ebay.co.uk/itm/183848370343 I need the character to…