You should be able to embed Vimeo here, see instructions in this post: https://polycount.com/discussion/150407/animation-forum-how-to-post-your-work Nice job on the rig! Can you share some details about how you set it up? Maya maybe?
Tip 01 - How much light am I casting on my world? PBR material systems introduce the need for physical lights. By that I mean we should have an idea of how much light we are casting on our materials otherwise we’re breaking the point of PBR which is achieving a more realistic look. Unfortunately the Sun in UE4 doesn’t have…
Hey Polycount, Two years ago, I posted here as a 15-year-old asking for advice on how to grow as a 3D artist. Thanks to the great community and the guidance I received, I’ve made a lot of progress since then. Now at 17, I’ve completed several freelance projects and developed strong skills in: * Game-ready asset creation *…
I'm going to take a devils advocate position on this. the cavity emphasizing effect can really help spot subtle wobblyness in forms that usually are impossible to spot with a regular material. so make your model look good, redwax does not. but Its one of the gallery of materials I use to test my sculpts with and for that…
Boooh just lost my post. Also, funny how I somehow violated Phtobucket's terms of services haha! Sculpted asses wont go through so it seems. Anyways, you guys are definately hitting the point I whish to wrap this piece around. I like detailled stuff just like the last references posted but I think I like Rodin's work…
Hey guys! First post on polycount! I Wanted to share this piece, I hope you like it! Introduction I love games like Dead Island or Requisition VR. For this portfolio piece I wanted to get inspired by the crafty, impossible yet believable weapon designs of these games. What better than C4 attached to something like a…
Hello, I came across a piece of software that enables you to import a posed character from Zbrush into it and a T- Posed model, of the same character. From what I remember there was a process of drawing on blue lines to help fix deformation problems, but it helped speed up the posing process by a considerable amount. I…
Hi guys, I think this may be my first post to Polycount ever. I'm trying to bridge the gap between 2D concept art into 3D so I'm struggling with the learning curve as I graduate into texturing. I have learned tons about modeling hi detail in ZBrush. I learned how to retopologize in ZBrush into lo poly models but then…
It's been a while since I posted. Things have been getting busy! But without getting into too much detail, here's what I've been up to. So I figured out what was causing the weird lighting. It was because of how the normal map was being calculated in my triplanar projection material, because triplanar projection naturally…
Welcome one and all to the 98th edition of the Bi-Monthly Environment Art Challenge for the months of September and October! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide…