This is what I am currently working on, which is probably close to what you are doing. In my case most parts of the building is actually unique. I've broken up all the walls, floors, ceilings, windows etc. Mostly because I want them unique. I then assemble them in the blueprint. This makes it easy to handle UVs as well.…
It looks like you are starting with 3d, my advice is ; replace milkshape as soon as possible and learn one of the real programs or you will regret it a lot later when you hit the dead end. 3DS Max, Maja, (Lightwave Modo..) and such, although the first 2 are the most used and it would probably be best using them Photoshop…
Thanks again for all the good words. Irritant, hehehehe. Actually I think depending on the type of a game, 5000 polys to be constantly in a first person view, is a good investment in my opinion. Especially if you are not using normal maps. In all of my weapons, I just use a good ammount of polys where needed the most, and…
It would be more believable if the conspiracy theorists didn't spin the pendulum so far in the exact opposite direction. There's room for truth, and no the media nor the government are not really the upfront folks telling us the real stories, but point for point deductions you posted above are also just as ludicrous as 19…
n-Space, Inc, fresh from our successful completion of Geist for the Nintendo GameCube, is staffing up for our ground breaking Revolution title and is seeking the most talented and dedicated artists to join the team. n-Space is located in sunny Orlando Florida, one of the largest and most exciting expansion cities for video…
I assume you are exporting the mesh maps, not the actual outputs? Normalmal would be named height + normal or something like that. AO also exists twice and you should just have to plug in the correct one. Just on my phone, so cant check myself. But it sure is possible
Choosing a new career is hard af. Most jobs sound unappealing, either regarding the actual work, or the pay. My partner just spent 5 years trying to figure out what career she wanted to go for. Your ideas so far (PI, plumber, tourism) are pretty varied... What about recruitment for the games industry? You must have loads…
Hello everyone. Few days ago, I opened this thread https://polycount.com/discussion/comment/2734111#Comment_2734111 concerning the basic pipeline to follow when you want to make a game asset. I've received the answers I needed to start a project and try to follow the "checklist" of the 3D Game Artist. BUT of course I'm a…
Material definition on the 'retta is all weirded up. The grip shouldnt really "chip" up, removing a superficial colour to show an underlying one like that as it's plastic, At this stage I'd suggest revising your application of AO, adding some dust and grime (I'm not saying overdo it, its just that even "new" weapons aren't…
The most important thing - you just have to start animating. Schools and books are great, but it takes one keyframe at a time to do an animation, and there's no better start than actually doing it :) Art of 3D is a great all around book if you're starting, and Animator's Survival Kit is a must. For references you can't do…