Hey everyone and welcome to the 79th Bi-Monthly Environment Art Challenge for the months of July and August! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful feedback…
heh nice. Now when you say "a day each" do you mean 8 hours of work, 8 hours working with a lunch break, coffee break, stretch break, IM break, etc, or one of those 20hr long crunch days?
Download this node for free on my gumroad! Summary I made a tile generator node in Substance Designer that can create tiles of different sizes in both X and Y axises at the same time, without intersecting shapes and can semi-reliably avoid straight seams across the canvas. The user can customize the number of tiles…
Looking really cool! I definitely think you're picking up on a lot of things pretty quickly, especially for someone just starting out with handpainting. I know you're going on to a new sword, and I think that's probably the right call, you can keep iterating on your process from start to finish and what not. That said I…
Hey everyone and welcome to the 78th Bi-Monthly Environment Art Challenge for the months of May and June! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful feedback…
Good progress @baraa_odeh! Here are a few things I'm struggling with here: 1. Aerial perspective, mist, water and sky I think you are missing the fact that they are all the same. The sky is "blue" because there are water droplets in the air refracting the incoming light. And both mist and general aerial perspective are an…
Happy New Year everyone and welcome to the 77th Bi-Monthly Environment Art Challenge for the months of March and April! The challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful…
I do use blender for a long time and over different versions now and i'm eager to help (for example in another forum ) but i think there is a jargon barrier (i don't really know Maya). So let me tell you what i don't understand while you are talking about Blender: I don't understand what you mean by gesture-based movement…
Hello everyone! Welcome to the 83rd edition of the Bi-Monthly Environment Art Challenge for the months of March and April! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide…
All engines behave like that. The point is that it doesn't matter if an edge has broken smoothing, broken UVs or both - all 3 of those circumstances constitute one break in the tri-strip. So it makes sense to try and sync UV breaks to smoothing breaks as EQ mentioned. That way you're keeping the amount of breaks to a…