I was hoping to get a critique of my portfolio by the polycount community. I've done this before a while back, and changed most everything that had been in it, and also redesigned it. The feedback I'm looking for: 1 - on the general quality and presentation of the models. If you think something doesn't belong, or should be…
I'm working on a script that removes unneaded map channels from selected meshes. Right now it's coded to remove UV channels 2-4, vertex alpha & illumination - later I'll see if I can have a UI that asks what channels you'd like to keep and have it detect how many channels each object has. Now to the problem, I don't really…
The array modifier behaves strangely after I close and reopen the 3dsmax file. It seems like transformations are changed and the array modifier gets confused. Arrays are rotated etc. If I make an instance copy and realign that to the viewport and remove and re-add the array modifier it works again. But only until I reload…
Pirax said: Was the risk worth it in the end? Yes. It was worth it. Do I have any regrets about it? Yes. I wish I did some of that sooner. Did the place I moved to have a positive impact? Yes. I don't mind rambling about my past jobs. Removing the freelance gigs, I had like 4-5 employers, as an employee. After my…
Epic will likely get my business from now on, if only because they actually have curation. Any games I make will likely go there first as well. Valve are notoriously lazy in the way they handle Steam, and try to automate as much as possible. They've been actively harming the Indie market for a long time now with such…
I second the recommendation to remove the animated images on the main page (with the possible exception of the one for the wastes - I rather like that one). At the very least, reduce the animations' speed. I also agree that the wastes is your strongest piece, so I would probably position it as the first element - unless…
Hey guys, so its been quite some time now since i last posted on this. I've got a few mech animations sorted including a walk cycle, a run cycle, idle and strafe left and right (the strafing isn't as good as i'd hoped) but these arn't much of importance for the final project. I've also got several animations of the gun…
I am using 2.04. actually , i just found the solution while trying to prepare the scene and remove unnecessary stuff to zip it up and upload. (slow upload , so wanted to keep it as small as possible) When i had only the fibres left and the artifacts remained , i also started removing parts from the material I wasn't using…
remove the art tests. art tests don't belong in portfolios unless you landed the gig IMHO. remove all the drawings and stuff. narrow down exactly what you want to do, and do more game ready models like the first reply. since you are using this current display format, you need to only have one or two pieces for each…
In my opinion you don't need any videos unless stuff is animated, or has an animated aspect to it. Videos take a lot more effort to appreciate static than a nice photo/render do! :) For example, if your prop is just a static firearm - there's no movement or you're not showing off any reload animations, then just do some…