There's some good C++ tutorials here that are worth checking out https://m.youtube.com/channel/UCL5m1_llmeiAdZMo_ZanIvg See here for a description http://www.reddit.com/r/gamedev/comments/2eb5d8/copenglsdl_game_engine_tutorials_for_an_absolute/
Yeah, looking at the latest unity standard shader (metallic) the texture-slot says: Metallic (R) and Smoothness (A). Which isn't what the Unity 5 metallic preset in quixel outputs.
Heh, I'm too used to hitting Win Key + R and typing calc, but yeah, I've been using that method too, it's basically like an integrated Launchy, which is nice.
you r all blind to the truth: the NDAA is a tool for the zionist elite manipulating washington. Obama Mulsim? give me a break! it's a perfect cover-up i tell ya!
Q is selection just as W is to move, E is to rotate and R is to scale. Pressing Q consecutively while already in selection mode just toggles through the different selection modes.
one sided IM? ouch... r we still on me about that? and i just reported wat i read. btw: it a post on the mass effect forums. it IS the supertiny problem
I've been watching this thread, sure it would turn nasty before 10 posts... but no! I appreciate the optimism folks; and I'm sure the rest of the team does as well. r.